I am enhance, and this is what I have gathered. not going to get into the specifics; 2k rated last season. Always subject to change with comps/situations:
Glyphs worth mentioning:
Glyph of sham rage
Glyph of healing storm
Glyph of lightning shield
Glyph of hex
Glyph of purge
Glyph of spirit walk
Talents:
Tier 1:all are good
Tier 2: Frozen power/windwalk Personally I always take windwalk; the AOE snare/root removal is to good
Tier 3: Call of elements- 2 tremor, 2 healing stream, 2 windwalk, 2 stone bulwark, 2 earthbrind/earthgrab, 2 grounding, 2 capacitor.
Tier 4: All are good: elemental mastery for a bursty build, ancestral for constant damage, Echo is for more heals
Tier 5: Ancestral guidance: good healing cooldown, other two dont really work for pvp
Tier 6: All are good: Unleash elements can be used for constant damage as well as a good sort of defensive stance with rockbiter imbune. Elemental blast gives a good bust for your maelstrom, we all know lightning bolt hits for crap. Primal elementalist is best in terms of burst damage. earth elemental aslo has a stun, which is always good
Gear: all pvp gear is best
Stats: after hit/expertise cap agility> mastery> haste=crit. Ive seen many top shamans go for crit over haste. Crit give you a more bursty build, haste gives you constant damage and more maelstrom procs.
Strategy in a nutshell:hex, purge,toss totems for support, auto attack, offheal, pop CDs accordingly
http://www.arenajunkies.com/topic/23...man-guide-547/ for the specifics