Should questing be a vital and important part of an mmo? And if it should, should it be difficult and time consuming to a point (not like Japanese grinding mmo's, more like where you do need to plan pulls, elite quests, eating and drinking every so often, takes 3-5 moves to kill something)? If not, why not? I'd make a poll but the options would either be too narrow, or there'd be way too many options.