Slag Mines is really a bad indicator of dungeon difficulty in WoD. It's leagues easier than anything else since it's the intro dungeon. Try SMBG.
It is always going to be between "Whawhahwha...WotLK dungeons were too faceroll" and "Whawhawha ... Cata dungeons were too hard". then somebody will come in and tell you how faceroll cata dungeons actually were (although I have the links with tears right here how people were shocked by how hard Cata dungeons were...after hailing them as the saviour of WoW during beta)
Luckily I am the man of many alts, so I know that while I had some "interesting" runs in MoP dungeons at the start, they now are just facerolls now. Thus people's perceptions change over time.
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"It’s not the job of the artist to give the audience what the audience wants. If the audience knew what they needed, then they wouldn’t be the audience. They would be the artists. It is the job of artists to give the audience what they need."
— Alan Moore
What worries me is that heroic dungeon loots look way too inferior compared to new timeless / garrison loot stuff. How loot distribution will be handled is still to be determined, but I am just worried that the new timeless stuff and garrison loots (which would probably be faceroll easy to get, in terms of difficulty) would be too good and given out faster than H dung ones.
They probably won't do that though, as it will kill LFR, but still possibility.
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While I enjoy raiding, it's just not worth the time and effort anymore. I liked progressing through an instance and progressing through tier gear because it was the only means to.
Now I have LFR to see the instance, and Normal(Flex) for tier. I'd only be raiding Heroic(Normal, which is probably a joke since it's flex scaling?) and Mythic for pure encounter enjoyment.
But we all know what it's like to join a semi-hardcore raiding guild for the hardest content, don't we?
It was justified then, isn't justified now.
Given that the classes aren't remotely tuned, it's hard to say what the difficulty of the heroics really is. That being said, I had a pop at heroic UBRS and it seemed alright. The last boss in particular had mechanics that will keep it sufficiently challenging in low gear. It's nothing like the original heroic dungeons of TBC, but they will never come back. Heroics are now part and parcel of the daily valor (sic) point grind and Blizzard can't sensibly block them off to the majority of players.
Just throwing this out here:
Anyone who was part of the MoP Beta will recall the MoP dungeons early on having the same problems. Temple of the Jade Serpent, which we all know today as being a total and complete face roll fest, was actually mind-boggling difficult in it's original iteration on Normal. Peril and Strife absoluted demolished groups if you were so much as a few attacks slow and they got into their Over Powered state, and the Sha of Doubt's debuff would happily one shot people if it wasn't immediately dispelled.
Beta is, indeed, Beta. Watcherh as even said that WoD Normals are designed with pugging in mind, and are not tuned to be difficult. They want to stress that especially when people coming in with 14/14h experience testing them, and claiming they're too easy, and need to be buffed.
When WoD launches, the difficulty is going to be much closer to what MoP Heroics are like today, with WoD heroics liekly only being a small step above that, as Challenge Mode is still being designed as the heavy, pre-made only difficult mode for those that actually want challenge, and not just shiny epics (though they're getting those too).
Who cares how difficult normal and heroic dungeons are. They're just a stepping stone for levelers and fresh 100's. I'm just hoping raids will be more challenging, that and CM's. I find it a little ridiculous how many mediocre groups can get away with 3 or 4 manning CM's for absurd prices atm. I thought CM's were meant to be exclusive to players who actually commit and work at it. As opposed to just those who shuffle all day or whatever. The fact that it doesn't have to be really 5-manned and gear is adjusted is just absurd.
"Just when I thought I was out... they pull me back in!"
Normal mode dungeons are supposed to be easy enough for LFD groups to complete without frustration. Heroics this time are going to be hard again, and they will not be necessary to progress into LFR.
I imagine they're more concerned with getting the mechanics functioning correctly right now. Balancing will come later on.
Early Beta or not, they have to make them doable for LFD groups. We will never again see the glorious days of wiping like we did in Early Cata, or those instances that made you think "wow, I'm really not geared for this".
Lets all go to the Blizz-store, Lets all go to the Blizz-store, Lets all go to the Blizz-store to buy ourselves some treats. Delicious things for geeks, the Pixels can't be beat. The Achievement points are just dandy, them sparkling mounts are quite handy. So Lets all go to the Blizz-store and buy ourselves a treat.
There's LFR in there as well which I believe they've said will be about as difficult as a heroic dungeon.
[email protected]'gall of Inebriated Raiding.