Originally Posted by
Raugnaut
Arms has crazy-strong burst on the Beta, but thats about all they have.
Their rotation, not counting talents, is basically Rend (DoT that does increasing damage over time, costs, 10 rage) Mortal Strike (30 rage cost, 6 second cooldown, does a ton of damage, affected by haste) Colossal Smash (10 rage cost, 20 second cooldown, does ton of damage/adds the armor debuff), Whirlwind (20 rage cost, no cooldown, does low damage), and Execute (up to 60 rage cost, no cooldown, 20% or less, does a !@#$ing ton of damage. Old execute, yay).
Now, talents that affect their damage output...
1) Slam- essentially replaces Whirlwind in the rotation. Costs 10-30 rage, will hit about half as hard as Collosal Smash at 30 rage.
2) Sudden Death- Execute is sometimes usable on targets at any time.
Avatar, of course, is a good burst CD. Theres also Bloodbath for more pressure, but Arms will likey be taking Avatar.
Now, the thing about Arms is, of course, all of their damage comes in humongous, predictable bursts. And once that burst is over, they won't be doing ANY kind of damage for the next ~12 seconds. So the easy way to counter them is hard CC as soon as they use that Collosol Smash, or a bit of kiting whenever you see Sudden Death proc up.