With TI4 coming to an end soon, this is the time in DOTA when an upcoming major patch will see the light in the near future. Lets see if we can predict some of the changes.
Heres what i think: In general some heroes that are too multi situational will most likely receive changes. Early push might also see some of its heroes nerfed some.
-Doom, while doom is not the most powerful hero on his own. Its still a problem that hes pretty much impossible to take out of the game even while behind. Doom has an ability in itself is probably in the top 5 ultimate. While a hero having this ability is not bad, the problem is that doom has no real weakness to exploit when played as the 3rd position that he is, either offlane or jungle. Hes very hard to kill, requires alot of commitment, despite his low armor early, he has massive regen and huge base hp. Even if you manage to slow his farm, he will still catch up on gold. Icefrog is unlikely going to nerf his ultimate, but perhaps his unstoppable farm is where it should be looked at.
-Lycan, we did not see him much in this tournament, because hes always banned. The few time he was picked where some of the shortest games in the tournament. In pubs i personally play him alot, hes pretty much the king of the current early push game that taken both competitive and pub by storm. What is the problem with Lycan? You literally need your whole team to commit to stop this guy, so if hes teamed with another pusher or another of the unstoppable early beast (doom). You are gona have a bad day. Lycan has some of the easiest possible laning phase of any melee with the wolves, his ultimate gives him the ability to become a carry that is super hard to run away or chase very early in the game, way before most. His early damage naked with a vlads is something only ursa comes close and ursa is not even close against buildings. Ursa does not benefit from the mobility lycan has either.
-Tidehunter, Anchor smash will probably get a nerf. Another of the heroes that can do alot, yet are too hard to shut down. He gets his farm no matter what. Anchor smash is part of the problem.
-Shadow Shaman, its likely this hero will see some change. Hes part of the early push meta, hes the kind of hero that makes hero like CM go unpicked. He has better control and brings both better teamfights and better push. Theres no hero that really directly counter what he does, as long as he can drop the ult before he dies, more often then not its all hes gona need to do.
I can see some other heroes changes, but to me thats the obvious ones.
Item changes: Refresher, i still remember the day while you could pass refresher to your whole team and have everyone refresh spells. Even after all these nerfs, refresher is still an item that is too much sometimes. Too many good ults, too many reason to pick up a refresher on too many heroes. The way the game evolved now, refresher is just a pick for too many heroes in pretty much any situations, while nerfing things like double stacking eye of the storm, might be a good idea, theres just too many ability that push refresher into a must have if it goes on too long.
Perhaps its time for refresher to go the way of the buyback change and go on to a more timed way, simply remove the item and let everyone only have one shot at their spells. There could be nerf to it, but at this point i just think deleting it for the game can only be good, nothing would be lost. Except perhaps fun trolling in pubs.
Must have changes because dota patch:
Buff to bloodseeker.
-1 armor to wk
What changes do you all see coming in the near future?