Looks like you already made up your mind with that title.
Looks like you already made up your mind with that title.
I'm not a loyal fan. Just a veteran fan. I don't spend money on pets and I don't keep my sub when there's nothing to do, so my expectations are limited to the level of quality of new content, so far I can't really complain. What WOD brings remains to be seen. I'll vote after it gets released.
these hoes aint loyal
I got it for the lo-lo
♦ ex-Military Officer ♦ MSc in Civil Engineering ♦ Anarchist ♦ Gamer ♦
Tricked by capitalism: "These sad saps. They come to Rapture thinking they're gonna be captains of industry, but they all forget that somebody's gotta scrub the toilets."
Look, if loyal blizzard fans log in between now and September 30th...we get a FREE chopper. Completely free, just by playing the game. Granted it is only mountable by Horde but everyone gets it. I know people are unhappy...voting unfair, horde favoritism, whatever other complaint they want to spew. However, it is free just for logging in, therefore it is a reward to loyal fans.
I am happy to play wow, I have tried many other mmos that give rewards yet force the players to wait for bug fixes, qol improvements and gameplay/tech support. I am loyal to Blizzard because I feel they have earned it, not because of shinies they promise me.
Signature design by Shyama
I would rather have 30 minutes of wonderful, than a lifetime of nothing special!
I'm not saying you're wrong (in fact, I think you're probably right), but I want to know why this came about. Sure, a couple of big names left, particularly Rob Pardo, but he wasn't part of the project management cycle for World of Warcraft and it'd be strange if someone lower on the ladder could have had such an impact.
What's went wrong? What's caused the delay and the continual cutting of content?
Look at it like this:
You'll likely remember the significant number of arguments on these forums, and others, over the MoP allocation of launch dailies. They were mandatory, many argued, while just as many argued that they were nothing of the kind. Now, objectively, there weren't mandatory; you could play the game without doing those dailies. Yet, to play the game meaningfully, they were mandatory because you needed to develop your character as the most important point of the entire game.
But that's not the argument that mattered. To me, what mattered was that people were telling Blizzard how they felt about something - and you can't argue with that. It's incredibly dehumanizing for someone to take the time to explain how they feel, and then have a blue poster (the awful Draztal at the time) tell you that you're wrong, that your feelings are somehow... Incorrect. That's not how it works. Eventually, of course, Blizzard came round and realised that those dailies were in fact "mandatory" (in a gaming sense) and didn't go down that route again. But for a very long time, they just wouldn't accept those who were simply telling them how they felt.
Shit happens, of course. But generally, my outlook on life is very positive.
As for Blizzard caring about me (or you) as a person, I think that's why they've gone downhill since the previous design team left mid-Wrath. Instead of trying to please a diverse playerbase and make them feel like they're enjoying themselves, they've instead tried to recreate the reasons why the game was fun and remove anything that didn't add anything objective. When I first started playing Rift, I really enjoyed it - but it just didn't have the... "Fluff" of Azeroth. The pointless paraphernalia that made the world feel alive and something to be a part of. There were design issues, but many of them were left alone because they added to the tapestry of a well-built fantasy world that people enjoyed being a part of.
Now... I don't see that in the design. I see a team working under the auspice of knowing the price of everything, but the value of nothing. Quirks have been replaced with homogeneity, possibly the biggest cancer that's killing the game slowly.
Blizzard can either make a great game, like WoW used to be, or they can make a profitable one.
Great games are naturally profitable as a side effect. Profitable ones aren't necessarily great.
Herein lies what, to me, is the biggest problem.
Your mileage may vary.
Of course Blizzard doesn't care about customer loyalty. Blizzard is not your friend or pal. We are just customers and they are a company. We are not seen as individual fans who care about the game, but we are just statistics and a major source of their income. Customer loyalty and quality service died in the 1980's, when only the ruthless companies thrived. Nowadays, American corporations are focused on the profit motive. Nothing more, nothing less.
Listen kiddos, trust Handsome Jack. You want every part of this insanity.So many people are gonna die.
Formerly Ryngo Blackratchet
Of course there's no reward per se - but that's not necessarily a bad thing. I couldn't really care less whether or not they handed me a medal saying, "Grats bro. Good long years of servitude - here's a cookie". We're just playing a game.
Yeah, I've been giving money to Blizzard for 6 years so where the hell is my free ilvl 590 epax set, huh?
Jokes aside, something more is needed than Feat of Strengths for logging in every year. I would be happy with a small discount everytime new expansion comes, like -1% for every year.
It was a beautiful summer day, and Virtanen and Lahtinen were in a little rowboat in the middle of a lake, fishing. Two hours passed, both men sitting quietly, and then Lahtinen said "Nice weather today." Virtanen grunted and stared intently at his fishing rod. Two more hours passed. Lahtinen said, "Gee, the fish aren't biting today." Virtanen shot back: "That's because you talk too much."