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  1. #61
    Brewmaster Well's Avatar
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    Quote Originally Posted by Atonement View Post
    While I agree that the disc t16 2pc is awesome, it has been a rather dull set bonus in the grand scheme of things. I don't feel that a set bonus should have zero impact on the gameplay, which t16 has because we'd be using archangel on cooldown either way.
    Uhm, T16 4p bonus is as dull as 2p. It changes nothing, but just enhances your SS even more. Holy on the other hand...
    Pokemon X FC: 1435-4739-8696 Trainer Name: Evershade

  2. #62
    Quote Originally Posted by Well View Post
    Uhm, T16 4p bonus is as dull as 2p. It changes nothing, but just enhances your SS even more. Holy on the other hand...
    Indeed it is, but I didnt say anything about the 4pc
    Quote Originally Posted by Atonement View Post
    Well i think all 3 mage specs and all 3 warlock specs are no different, so lets just remove them all and make a single class with one spec called "caster" and it has one spell called "spell damage"
    Quote Originally Posted by Deleze View Post
    I think that all roles are no different, so let's just remove them all and make 4 classes: Aggroman, Stabbystab, Pewpew, and Healing Tide Totem.

  3. #63
    Brewmaster Well's Avatar
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    Quote Originally Posted by Atonement View Post
    Indeed it is, but I didnt say anything about the 4pc
    Yeah, I just wanted to point out that disc is/was in a very bad state mechanic-wise already.
    Pokemon X FC: 1435-4739-8696 Trainer Name: Evershade

  4. #64
    The spell was using a multiplier incorrectly for a while making it brokenly overpowered. But now that it's back to normal, I use it for:
    - In place of the spells that used to stack grace for same reasons I pre-stacked grace on a friend
    - A replacement button for heal when tank healing
    - A single target absorb combo with PW:Shield and Borrowed Time

    What it's not good for:
    - AOE healing situations
    - A replacement for archangel/atonement
    - A spot heal like PW:Shield or Saving Grace

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