So: you spend 5 Holypower, fo a CHANCE to deal additional damage afterwards in a 8.5sec phase - all 30seconds.
we all know inquisition, and that the fact it costs were that of one templars verdirct, but hardly producing dmg+ worth one tamplars verdict the following 30seconds.
finally they removed that shit "math says its more dmg overall" button.
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now they introduce a talent, that is EVEN FAR MORE mathematical bonus ...
you spend 5 holypower (which is kind of 1 and 2/3rds of a buffed (when you choose final verdict instead) templars verdict to boost a percentage of your current stats. even if that was a 100%buff of current stat, you wouldnt get that much dmg out of 8.5remaining seconds to do THAT MUCH burst. for it to be more dmg, it must be a very rough burst buff just to make its costs worth of those 2-2/3rd templars verdict ...
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solutions:
remove that damn buffs ... rets have enough short time buffs (avenger, wrath and now again seraphim instaed of ancient ...) ret is so buff dependant already, we dont need any more short time burst buffs.
in the end, the ret needs to activate all of them simultaneously to achieve what others achieve with one - just because ret HAS 3 of them ... merge everything into ONE or maybe two.
sometime class design at blizz doesnt feel like design, just like a happens to be process ...
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if id design paladin/ret it would look like this:
all burst cds get romoved. one replaces them for all classes: seraphim. (prot: dmg inc reduced by 20% ontop of the other effects - holy: enhancing healing and shielding done by 20% on top of the other effects - ret reducing ability cd by 20% on top of the current effects) that one needs 5 hopo, but doesnt consume them! has a 3minute cooldown, to do what it shall do in wod.
in talenttree there its possible to skill ONE further, and that is "holy avenger" that one will be redisigned to just empower hp generation, no buffs to the dmg whatsoever. therefore it lasts 10sec, but only has a 1minute cooldown.
thats all id like to see for paladin/ret "burst buffs" its sufficient and does all without combining 2 or more abilities to each other to get the full effect
now those one ( or two if skilled) buffs should be designed around having just those ... not around combining them, casue some wont combine them!
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ability bloat on the one hand magically didnt stop blizz from implementing even MORE fuckin shorttime buffs for the paladin gameplay on the other hand.