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  1. #21
    Dreadlord Rainec's Avatar
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    Story, characters, combat system, length/re-playability, not particularly in that order.

    And subjectively good art and music, of course.

    Bravely Default was the last one I played that scored high in these.
    Quote Originally Posted by pucGG View Post
    He's riding to work, he's not escaping from a star destroyer

  2. #22
    The Lightbringer ProphetFlume's Avatar
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    Combat. Y u no poll?

  3. #23
    Gameplay, doesn't matter the genre (expect maybe stuff like Visual Novels, etc, where the gameplay can only really go one way). The first rule of designing a game is: Work out the gameplay mechanics, limitations, innovations, etc before anything else. It's cool and all to say "I've got this game idea, it's about a prince who discovers he has the bloodline of a goddess and goes on an epic quest to discover more god-blooded folk, unite the kingdoms, and defeat the armies of the dreaded Demon King", but if I ask "so what's the gameplay like?" and you reply "...I 'unno.", you're going to have a lot of trouble making something good.

  4. #24
    I'd like to think that most people play RPG's for the sake of a decent story, so I'll go with that. Solid game-play is also very important but I can tolerate clunky and dated mechanics if there's a brilliant story waiting to be uncovered.

  5. #25
    Story/Plot is first, characters is second.

    It's why Dragon Age Origins and Mass Effect are some of the best RPGs ever made.

    The Witcher 2 brings a lot from both, but I can't help but feel that Geralt is the center of the universe. The rest are just sidekicks.

    Garrus was awesome on his own. He didn't need Shepard to shine.

  6. #26
    I am Murloc!
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    Really good story, with amazing character development. This includes all characters, including villains.

    Which is why I still really enjoy a lot of the classic SNES RPGs. Final Fantasy 6 and Chrono Trigger being my favorite because they both have a great story with amazing character development. Chrono Trigger at the time also had a really great combat system. Final Fantasy 6 not so much, but it was good enough and the story and characters by far made up for any small short comings in that game.

    Something I feel that's missing from modern day RPGs is actual great sound tracks. Ones the just pour out emotion. Even though the sound quality was sub-par on the SNES, it's hard to dispute the power of the music/sound they made for games around the SNES era of RPGs.

    On the other hand I can't help but love a game like Divinity Original Sin, despite not meeting what I consider important in an RPG. The story and characters themselves aren't all that interesting, but the combat is incredibly fun and propels the game forward.

  7. #27
    Combat, 100% the combat system.

  8. #28
    Banned GennGreymane's Avatar
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    player choice

    that will make or break an RPG, story is a close second with game play a very close 3rd.

    Player choice is why I loved Mass effect, elder scrolls, fall out, etc.
    Last edited by GennGreymane; 2014-07-29 at 03:24 PM.

  9. #29
    Deleted
    Immersion and graphics/animation quality.. gameplay too.

    I wouldnt play anything thats severely lacking in any of those categories so I guess theyre all important.

  10. #30
    Quote Originally Posted by Zhinkis View Post
    Gameplay.

    If the gameplay is shitty i won't bother playing the game no matter how good the story is.

    this is why I can't play Final Fantasy anything.

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