Code:
local dr,dg,db = DifficultyColor(unit)
local form = DruidForm(unit)
local classification = Classification(unit)
if UnitIsPlayer(unit) or (not UnitIsFriend(unit,"player") and not IsPet(unit)) then
local cr,cg,cb = ClassColor(unit)
if form then
return "%s%s|cff%02x%02x%02x%s|r |cff%02x%02x%02x%s|r (%s) %s",classification or '',classification and ' ' or '',dr,dg,db,Level(unit),cr,cg,cb,Class(unit),form,UnitCreatureType(unit) or ''
else
return "%s%s|cff%02x%02x%02x%s|r |cff%02x%02x%02x%s|r %s",classification or '',classification and ' ' or '',dr,dg,db,Level(unit),cr,cg,cb,Class(unit),UnitCreatureType(unit) or ''
end
else
if form then
return "%s%s|cff%02x%02x%02x%s|r (%s) %s",classification or '',classification and ' ' or '',dr,dg,db,Level(unit),form,UnitCreatureType(unit) or ''
else
return "%s%s|cff%02x%02x%02x%s|r %s",classification or '',classification and ' ' or '',dr,dg,db,Level(unit),UnitCreatureType(unit) or ''
end
end