If the community is to stupid to be social it's their problem. The new generation of idiot gamers is what pulls wow down. Not Blizzard or happy looking pandaren kids who want to murder you in your sleep.
I think its a current topic because a flood of people got invites to beta in a massive invite wave, and suddenly you have ALL beta testers on one server starting fresh characters at the exact same spot. Its an extreme situation that MOST servers population will never allow to happen. I played beta the night the second massive invite wave went out and the area you start questing was PACKED!... but i still had no issues tagging anything, and any important quest mob was share tag. I don't see an issue with the system, and I do not think Blizz needs to look at redesigning the system because of unique situations like the first week of an Expac. This is not Black and White for me, I would have no major issues with a full share tag/loot system, but I just don't see it as something that needs to be changed.
And if there's a large group of people with open tagging it ends up being an AoE fest where all you're doing is hoping to get 1 hit in before it dies (this was how GW2 was for me and most Rift rifts and Timeless isle elites). In those cases whether I'm there or not doesn't matter and I don't feel like I'm doing anything and it simply feels very unsatisfying.
But I'm not against open tagging for much of the stuff Blizzard has implemented it for: named mobs with fairly long respawns I do like having the open tagging since with those it often was just a race to whoever could tag it first and then you were stuck waiting for the next respawn and hoping you're quick enough to tag it.
Last edited by Nellise; 2014-07-29 at 07:58 PM.
Oh look its another thread where unsocial people blame blizzard for their unsocial behavior in game - sounds about like people blaming jesus for their lives being shit....
And i'll say it again, stop thinking as if the world is going to suddenly be filled up with people. The end result is not that different between the two systems, it's just very helpful and a big QoL improvement for any launch of new content with the majority of the population centered in the same place with the same quests, after all the fuss is gone? you'll be killing one mob and the guy in the same zone, just 10 meters away from you, will be killing his own mob, even with open tap, we all enjoy playing and killing our own stuff, simply waiting and fighting to hit first than anyone else shouldn't be part of the game.
pretty sure people being antisocial is the players fault, not blizz they dont control how social people are and i dont know how they even would