2) I think we established before that you're only doing pve, or at least do not participate in competitive pvp much. As such please stop comenting on pvp issues. CPT is horrible there.
3) Talents are usually not that heavily restricted
4) Glyphing means it will have a longer cooldown, so it's still a weaker spellreflect. And even if cd/effect were the same, it would require a glyph slot, so it would be still weaker in that regard. GT is a weaker Spellreflect, end of story. Totems in general are weaker than other stuff. The 1totem/element restriction is out of place, end of story. There is not a single justification as to why totems have all these drawbacks, end of story.
Spend a day in 1.8k+ ranked pvp, or at least attempt to reach it, before you comment on the severe lack of quality of totems in pvp.
I believe you should have the option, yes. Using all your cooldowns at the same time is possible for essentially everyone besides us. It is for most times not very smart to do so, but at least other classes dont have to cut their utility for other utility. What justification can you bring for Storm Elemental preventing grounding and other air totems? The other two talents are not particularly stronger/weaker, and dont have such drawbacks.If you really believe you should be able to have a Storm Elemental damaging and healing, a grounding totem absorbing/reflecting a spell, unimpaired movement for 6 seconds and a 5-second stun (when you learn how to use it properly) at the same time as all the other different elemental totem effects and non-totem abilities you have, then all I'll say is thank the Gods you are not a game designer. Stick to your day job.
Does a rogue cancel his sprint when using vanish, or evasion? No. We shouldn't either.
Wether homogenisation is good or bad, it's there and we cant avoid being bad because we are only on the losing side of it. Our good stuff is given to others in equal/better versions, but we either dont get what others have or only in severely lackluster ways. Spare me your "homogenisation is bad" lines, when every melee has instant gap closers but us, every melee has either no cd or instant cast CC except us, and nearly every melee has a good stun, except us. Spare me your "unique is better", when we're the only ones expected to cut our own utility for other utility, or the only ones with pets tied to immobile sticks.Also, don't bother replying with "BUT <insert class here> GET <insert list of abilities you can't defend against here>". Homogenisation is bad, remember? Every class is different. Let's put it another why. Why DO you believe you should be able to do all that at the same time?
Yes, they simply dont want to is also an option, but it is not excluding laziness either. Laziness is merely a more diplomatic word of putting it, rather than opening the "ban-inc" box of pandora by claiming they dont care about us, dont want shamans to perform well in pvp, or have a deep-rooted hatred against the classes' community.Good game design != laziness. They've changed so many things in 10 years, if they wanted to change it, they would have done so when they changed the totem system in this expansion.
Totems were good game design 10 years ago. Assuming it was such perfect design it did not require ANY improvements to it for all this years is the height of ignorance. The totem tier is basically a "shut up, this will fix it" move from blizz with a "people use it, so we wont change it" added. The best thing they ever did tot totems was excluding buff totems from them. Yes, the best thing about totems currently is to not have them. FACT.
Was it because it is, according to you, good design? Or because if it were bad, blizz would have changed it by now? Yes, good explanations indeed. If you really think being able to use totems freely would be overpowered, then you haven't yet realized the tip of the iceberg of what other classes are capable of. Shaman pvp utility pales in comparison.I just gave you the explanation, and it's more than logical, it's good game design. I don't defend Blizzard per sé, I defend good game design.
I see good game design in new EotE (could maybe see improvement in terms of shocks being affected but otherwise really cool, wish it'd be baseline, as it'd be a big contributor to prio/rota gameplay), LL perk and others. If you think I am just aimlessly "attacking" blizz, think again. I am merely looking at the bigger picture by comparing the tools we have to others. And we are worse of in nearly every scenario.I see your "stop defending blizz cos i h8 wot dey du der4 u r a fanboi" and raise you a "Stop attacking Blizzard because you're useless at identifying what makes good game design".
I get that playing in your little pve-sandbox leaves you without complains, but if that is so, stick to it and dont butt in when people are complaining about pvp stuff.
I get that hex and cpt are fine where you perform, but they aren't in bgs and arena on higher rankings. The same holds true for mobility, totems in general (and talents affecting them/being affected by them), selfheal/survivability and other big sacrifices.