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  1. #201
    Quote Originally Posted by Disconnected View Post
    Are you a software developer with any meaningful experience in the game development field?
    Do i need any 'meaningful experience in the game development field' to conclude that year long content droughts are suboptimal?

    Quote Originally Posted by Disconnected View Post
    Also, how was my post an "opinion piece" outside of the one thing that you took personally?
    I don't dispute any verifiable facts you talk about but the crux of you post is about judging the merit of another games patch. That is what is was referring to as an opinion piece. I suggest you have look again at what GW2 does in patches. Some are small and easily consumed but some are vast and add whole zones and multiple events. In a vacuum some of the bigger patches wow put out may top them but over the course of a year you are deluded if you think WoW puts out more content than GW2. I don't play the other games you referenced so can't comment on them.

    For me i would rather have constant bite sized content every few weeks than wait 6 months to a year. I can appreciate that you would rather wait. Each to their own. Can you all so stop going on about my butt? Are you a proctologist irl?
    I'm a Forsaken. I kill firstborns while their mamas watch. I turn cities into salt. I even, when I feel like it, rip the souls from little girls, and from now till kingdom come, the only thing you can count on in your existence is never understanding why.

  2. #202
    Mechagnome
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    Most people never evn finished t14 in normal, so..... blame skip mechanics that the content runs out so far....
    Happy with WoD.

  3. #203
    Quote Originally Posted by Daffan View Post
    Most people never evn finished t14 in normal, so..... blame skip mechanics that the content runs out so far....
    Most people never finished tier 13, tier 10, tier 6 or all the other tiers in between as most people are not interested in doing so.

  4. #204
    Blizzard gets excused because ''It's not that easy'' being a multi million company with only a few devs.

    Please stop people, you are pushing Blizzard too hard.

  5. #205
    Here is an idea, play some other games! REVOLUTIONARY right? :P

    Im currently having a blast in Wildstar, also play shitloads of other games while i wait for WoD.
    twitch.tv/draahl - Watch me suck at virtually every game!

  6. #206
    Quote Originally Posted by Deadite View Post
    I suggest you have look again at what GW2 does in patches. Some are small and easily consumed but some are vast and add whole zones and multiple events. In a vacuum some of the bigger patches wow put out may top them but over the course of a year you are deluded if you think WoW puts out more content than GW2.
    Uhm sorry, I'm generally with you saying that GW2 is one of the only competitors that still have something going for them, but looking at the Living Story season 2 releases until now I feel like ArenaNet streamlined a bit too much after season 1. I mean, look at it.

    - 80% of the story missions are based around nonsense dialogues and cut scenes that can't be skipped.
    - Story mission mob fights are exactly what has been in the game for two years. Nothing new, no mechanics. Just new locations and maybe mobs. But not always.
    - Bosses in story missions might be new, but are clearly designed for groups, yet when you ask for help people tell you to do it alone. Great job communicating that.
    - Every patch is a horrid bug fest, do they even do internal testing anymore?
    - Latest patch was especially bad; all they did was sending you into the most faraway zones they found, either making you stuck in loading screens forever or slowly draining your pocket money, everywhere talk, talk, talk, then they send you to re-do group events that you already can't see anymore since they had been in the game for 2 years now (they didn't even care to remove the long known bugs from events in Frostgorge before making them mandatory), more talk, then you have to replay the Charr starting experience which has only been slightly re-imagined. All that while getting overrun by mobs that either take years to defeat or knock you out in two hits despite your hero having all shiny armor and weapons.
    - And then the rewards. They expect you to farm trees for weeks in old, uninteresting and remote zones or sink tons of gold which you usually don't have, they gate new crafting mats behind daily cooldowns, all just so that you can craft a back piece that doesn't have the looks or the use since we all already have ascended back pieces that we could even choose the stats for? How does that even make sense? I expect more. I expect things that haven't been there before.

    Sorry but that's not what I expect from a game of that magnitude. That's clearly not what I'd like to see in WoW. I mean ok WoW has its problems but this is getting hilarious. I don't even want to play the Living Story anymore until a week after release, when either people are no longer bugging events out or bugs got fixed, which doesn't really happen.

    At that point I'm really content with WoW since, when they release something, you have something to play. Not a visual novel with some basic interaction that had been there before, and maybe one new boss you can defeat once with no reward. OK WoW content also has bugs every now and then but there are generally less and they get fixed in a day. Doesn't take weeks - forever. Blizzard might take forever (highly subjective) to create content yes, but at least they don't stumble over their own feet with each and every release.
    There are too many design flaws in your game. As a result, your customers' game experience may be degraded. Fire or replace the failing developers if you don't want to see this message again.

  7. #207
    Quote Originally Posted by The Kao View Post
    At that point I'm really content with WoW since, when they release something, you have something to play. Not a visual novel with some basic interaction that had been there before, and maybe one new boss you can defeat once with no reward. OK WoW content also has bugs every now and then but there are generally less and they get fixed in a day. Doesn't take weeks - forever. Blizzard might take forever (highly subjective) to create content yes, but at least they don't stumble over their own feet with each and every release.
    You can like the way Blizzard does content. Fill your boots! You can even hate the content GW2 does. You have at least had the courtesy to try it first. When they take half a year+ to make content it will obviously be less buggy. It is all down to personal taste really. I personally would choose the GW2 content style all day.
    I'm a Forsaken. I kill firstborns while their mamas watch. I turn cities into salt. I even, when I feel like it, rip the souls from little girls, and from now till kingdom come, the only thing you can count on in your existence is never understanding why.

  8. #208
    How can someone claim better quality or lesser bugs of content that does not exist?

    You can cherrypick the smallest patches you can find in other games, downplay and ignore their content as much as you can and call them small, worthless, bugridden, shallow, simple, quickly finished, repetitive and dead.

    Any content they received is more and better at anything than nothing.

    Remember you are now wating for a paid patch with the price of a new game.

  9. #209
    I love Blizz and WoW, but I have to agree OP. A one year content lull is too long. Something needs to be happening quarterly even if it is just older parts of the game seeing some upgrade love. They could do a better job of this.

  10. #210
    Quote Originally Posted by det View Post
    People seem to underestimate how little 15 bucks are to a lot of people for a cool streamlined game to pay for a month. If it isn't to you...go for them f2p games. Seriously do.
    I also think it's ridiculous that we're looking at 15months of Siege and 27 months for this expansion. (When they claimed they were going to put one out in 18 even)

    But yes, this. $15 is such a pittance, especially if you compare how many hours a month you play it compared to what other things you pay $15 for. That's one movie. 2 meals at a fast food place. One case of beer. Maybe 1/3 of a ticket to most pro sports team games, Etc. I have a feeling the whiners are teens or something. A modest job makes you $150+ a day. A salary position close to double that. $15 is nothing.

  11. #211
    Blizzard doesn't have fans, they have slaves.
    No content for 1 year? - no problem, they will even defend Blizzard by saying how awesome is to wait.

  12. #212
    All this from a troll post. At least he finally got banned.

    - - - Updated - - -

    Quote Originally Posted by nemro82 View Post
    Blizzard doesn't have fans, they have slaves.
    No content for 1 year? - no problem, they will even defend Blizzard by saying how awesome is to wait.
    For those of us with lives, no content for 1 year is actually a good thing. But I can imagine that people like you that just sit there waiting for the expansion to be released, a year can feel like a very long time.

  13. #213
    pretty amazing that a sub based game can go 1 year without a single content update and still have that many players.

  14. #214
    Warchief theWocky's Avatar
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    Quote Originally Posted by det View Post
    With 9 billion people on the planet and only 30 million playing MMOs (of which 7 million play WoW) there certainly is a big enough market and enough choice...and don't bring in that tired argument how everyone is brainwashed and a fanboi and all that shit.
    I confess I actually chuckled at the underlined bit.

    There's way over a 100 million people playing mmo's.

    However, as a solution to more content? stop subbing - unless you have something to do, but I personally refuse to pay US$180 for a game per year that I even purchased the expansion / paid development for. Content has been very scarce and lack luster in my opinion. I just feed my nostalgia every two years for a month or two whenever the specials on expansions come out.

    To each their own, however.
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  15. #215
    It's probably a matter of weighing how much it will cost to increase the size of the team versus how many more subs they would get. Honestly, I doubt they would gain subs if there were more content patches. Then again, if I were Blizzard I would feel the need to satisfy my current customers. Especially if you're swimming in money.

  16. #216
    Quote Originally Posted by stellvia View Post
    I also think it's ridiculous that we're looking at 15months of Siege and 27 months for this expansion. (When they claimed they were going to put one out in 18 even)

    But yes, this. $15 is such a pittance, especially if you compare how many hours a month you play it compared to what other things you pay $15 for. That's one movie. 2 meals at a fast food place. One case of beer. Maybe 1/3 of a ticket to most pro sports team games, Etc. I have a feeling the whiners are teens or something. A modest job makes you $150+ a day. A salary position close to double that. $15 is nothing.
    But 7 million lots of $15 is actually quite a lot. Even if some of them are Chinese, if 5 million of them are western subs, then that represents $75m a month in income. Enough money to make half a brand new AAA MMO from scratch. And they will be getting around 15 of those in a row without producing any new content. Over a billion dollars of income. And then when they finally do produce new content, they will be charging $50 for it; which means another $250m income from those (theoretical) 5 million western subs.

    The issue I have with Blizzard isn't how much money they charge; it's what they do with that money. At the moment Blizzard represents a huge drain of cash from the pockets of MMO gamers into corperate bonuses and dividends. Imagine what the MMO market would be like if all that money being drained away went to content development instead? You could have a dozen wildly different, and profitable, MMOs available instead of one that thinks over a year with no content isn't a problem. WoW would still be able to make a profit with half a million subscribers, producing the same amount of content they do today. They just wouldn't be able to do it lazily any more, they would have to work to keep even those half a million with so much geniune competition.

    That's the dream anyway, at least from where I am sitting.
    When challenging a Kzin, a simple scream of rage is sufficient. You scream and you leap.

    The volume of new game features and content in MoP is a direct consequence of people cancelling subscriptions during Cataclysm. You're welcome.

  17. #217
    Wait what? More developers are bad? Less content is good? Huh?

    All you have to know is this. While WoW is a great mmo. All of the decisions are based on money being paramount.

  18. #218
    Its not possible to release content fast for MMO games or it will burn out players quick everyday becoming a catch up game.

  19. #219
    Quote Originally Posted by Danifilth View Post
    Its not possible to release content fast for MMO games or it will burn out players quick everyday becoming a catch up game.
    So more content=burnout, and less content=no burnout????

  20. #220
    so like, i'm sure this has bee said already,
    but why, are people, who complain so much about the release speed of blizzards new content for games, not playing the other games, and leave the people who enjoy blizz games, and dont have complaints alone?,

    just food for thought is all,

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