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  1. #221
    Quote Originally Posted by Stonecloak View Post
    So more content=burnout, and less content=no burnout????
    More content will be for kids who don't have a life or no jobs living off welfare will be great
    Less content will be for people who have jobs or families 3 hours of gaming a day

    So it needs to be in the middle so the kids cancel subs while the adults are still playing trying to catch up on content

  2. #222
    The Patient Boxerlol's Avatar
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    Love this post- The incorrect blithering fan base complains that there is not enough content being pushed out yet a few years back in WOTLK everyone was complaining about TOC and ICC coming out too fast and crushing ULDUAR. Apparently blizzard can never get anything right these days :/

  3. #223
    Quote Originally Posted by Danifilth View Post
    More content will be for kids who don't have a life or no jobs living off welfare will be great
    Less content will be for people who have jobs or families 3 hours of gaming a day

    So it needs to be in the middle so the kids cancel subs while the adults are still playing trying to catch up on content
    So people without day jobs are on welfare, and they decided they want to develop the game for people with day jobs and 3 hours of play time.

    SUPER EPIC!!!

  4. #224
    Quote Originally Posted by Stonecloak View Post
    So people without day jobs are on welfare, and they decided they want to develop the game for people with day jobs and 3 hours of play time.

    SUPER EPIC!!!
    Like blizzard says they like to develop games for everyone

  5. #225
    Quote Originally Posted by eriktheviking View Post
    Still have plenty of content to do. 10 years of it. Don't care about raiding.
    /facepalm

    Yeah, especially when vanilla content is gone. Check wowpedia, there was this expansion called Cataclysm

    /facefuckingpalm
    My nickname is "LDEV", not "idev".

  6. #226
    Have to admit, it's really funny to see how many people are adamantly pleased to be waiting a year for new content. I don't think anyone, or at least most people, are asking for Blizzard to pump out X-packs every three months. But a solid year of Zero fucking content? That shouldn't be okay. It shouldn't be something we actively encourage with tongue-baths and gentle pats on the back. "It's okay, Blizzard. We know how hard it is to make content when you're making nearly a billion a year in net income. Your poor thing!"

    Yeah, we've got '10 years worth of content' -- that I've been doing for 10 years. I'm sure everyone currently subbed to wow hasn't killed Garrosh on 25 man Heroic with only hunters in the group or reached /9999 exalted on every bloody rep in the game. But that doesn't make it okay to have a drought this long. Not for a company with as much experience and resources.
    Last edited by MrTophat; 2014-08-03 at 11:43 AM.

  7. #227
    Quote Originally Posted by Danifilth View Post
    Like blizzard says they like to develop games for everyone
    Like Blizzard does. They develop the game with profit as the highest priority. Every other decision is below that. Im not saying its a bad game, but to think otherwise is naive.

  8. #228
    Quote Originally Posted by Danifilth View Post
    Like blizzard says they like to develop games for everyone
    Because everyones wallet is relevant.
    Silence doesn't mean acceptance.
    Sometimes you have just no desire to discuss with idiots

    Personality: INTJ

  9. #229
    Quote Originally Posted by Jaylock View Post
    Isn't ironic that a company that has billions of dollars of revenue each year, pushes out content patches for their MMO at a rate slower than all the other companies making MMOs in the industry?

    Now this is not a game vs game thread so dont turn it into that.

    But its sad quite frankly that WoW has 1 year luls between content, and other games have awesome content being pushed out every two weeks, every month, or every other month (GW2, Rift, and SWTOR being a good example of this). The other sad thing is that these other games have free to play models.

    So why pay for something when you can get more for free?
    They have run out of content because they now have a 30GB game what do the players want more ?!

  10. #230
    Bloodsail Admiral Zenway's Avatar
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    Quote Originally Posted by LennywBoreanTUndra View Post
    They have run out of content because they now have a 30GB game what do the players want more ?!
    Is this a joke?

  11. #231
    Quote Originally Posted by Jaylock View Post
    So why pay for something when you can get more for free?
    Because I don't find those combat systems fun.
    Quote Originally Posted by cptaylor38 View Post
    Hope everyone is prepared for the 16 month wait for the expansion after this one.
    Date Posted: 20/8/14
    Review: 20/8/16

    Originally Posted by Blizzard Entertainment
    Hi Turtle. According to your account records an authenticator was not attached to the account until after the compromise.

  12. #232
    The Insane
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    Quote Originally Posted by Jaylock View Post
    Isn't ironic that a company that has billions of dollars of revenue each year, pushes out content patches for their MMO at a rate slower than all the other companies making MMOs in the industry?

    Now this is not a game vs game thread so dont turn it into that.

    But its sad quite frankly that WoW has 1 year luls between content, and other games have awesome content being pushed out every two weeks, every month, or every other month (GW2, Rift, and SWTOR being a good example of this). The other sad thing is that these other games have free to play models.

    So why pay for something when you can get more for free?
    Nah, it is however ironic and sad that you still care to make these threads.

    - - - Updated - - -

    Quote Originally Posted by ldev View Post
    /facepalm

    Yeah, especially when vanilla content is gone. Check wowpedia, there was this expansion called Cataclysm

    /facefuckingpalm
    Which didn't remove Vanilla content; it altered it. And hell, not even all of it. Most of the original vanilla instances are, more or less, untouched.
    *broken link*
    Amazing sig, done by mighty Lokann

  13. #233
    Every time I see a topic like this, I just like to remind people of Guild Wars 2's first season of the Living Story.

    Sure, GW2 got new "Content" every two weeks, but that content was often bug ridden and full of game breaking glitches that prevented progression, lasted a whole two-three hours in total before you started doing the bi-weekly achievement grind, and was so disconnected from one another it was barely passable as a story.

    See, Anet did exactly what people want Blizzard to do now: Hire a bunch of developers, put them into four seperate, and chug out content every two weeks. The result , as I just stated, was a bi-weekly mess of buggy, horribly planned content. The development time was so strict and stringent that the teams literally had no time to talk to one another and find out what the other team was doing to tie the story together, it was basically four dev teams doing whatever the hell they wanted just to push the content out every two weeks.

    Now tell me, do you really want that? Or would you rather Blizzard take their time, release polished content that's complete from day one, and something you can enjoy for months after? Let's also not forget that the one time Blizzard DID release a filler raid (Ruby Sanctum), people whined that it was a waste of time, and that Blizzard should have just focused on finishing Cataclysm more quickly.

    The WoW community is one of biggest communities of gamers that, quite simply, don't know what the hell the want, and always find a way to complain to Blizzard even when they do precisely what they ask.

  14. #234
    It is funny that free games have faster content generation than the biggest MMO out there. But the suits know what they are doing they know they can do this and receive little back lash in terms of lost revenue, Which is all that matters to suits. Losing some subs seems bed but if their revenue stays the same or grows, no one cares about people quitting WOW. SO the sheep continue to sub and buy the mounts and pets enabling Blizzard to keep being possibly the slowest content makers in the industry, despite all the resources.
    READ and be less Ignorant.

  15. #235
    Banned True Anarch's Avatar
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    Well what are you going to do about it when almost the entire playerbase are casuals and still are progressing through SoO HC for months to come? Most of the casual consumers seem absolutely fine with getting no new content for over a year.

    Don't expect high quality when the majority of the playerbase don't expect high quality. That is like expecting a 4 star dinner over at McDonalds where everyone else is happy with a $1 burger.

  16. #236
    i didn't want to reply here, but this got me:
    Quote Originally Posted by Venziir View Post
    Which didn't remove Vanilla content; it altered it. And hell, not even all of it. Most of the original vanilla instances are, more or less, untouched.
    Actually all Classic overworld content (with exception of 40% of Silithus, still Elemental Lieutenants were removed...) was removed. All of original dungeons were altered, some had only minor alterations (e.g., Zul'Farrak - no longer carrot and other similar quests), while most - major (e.g., Sunken Temple was reduced in size by over 80%) - everything with a goal to streamline.

    And as look at it now, all of classic content is removed, with some of it being "altered" (or rather dumbed down) to completely different condition. I am not sure why they utterly destroyed classic Deadmines, which was one of newbie signature dungeons of the game, and replaced it with some... meh.

    Shendralar, D1->D2 with optional summoned bosses, ghost questline, etc... if most of original instances are, more or less, "untouched", then where are those factions, quests, keys, unlocks, etc.? Point at at least one instance which wasn't tainted.

    But what to say, WoD brings 4 leveling dungeons and people are happy (and 1 of those dungeons is... 1 room?), meanwhile another classic dungeon gets bastardized (instead of getting another version of itself).

  17. #237
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    Quote Originally Posted by Ferocity View Post
    i didn't want to reply here, but this got me:

    Actually all Classic overworld content (with exception of 40% of Silithus, still Elemental Lieutenants were removed...) was removed. All of original dungeons were altered, some had only minor alterations (e.g., Zul'Farrak - no longer carrot and other similar quests), while most - major (e.g., Sunken Temple was reduced in size by over 80%) - everything with a goal to streamline.

    And as look at it now, all of classic content is removed, with some of it being "altered" (or rather dumbed down) to completely different condition. I am not sure why they utterly destroyed classic Deadmines, which was one of newbie signature dungeons of the game, and replaced it with some... meh.

    Shendralar, D1->D2 with optional summoned bosses, ghost questline, etc... if most of original instances are, more or less, "untouched", then where are those factions, quests, keys, unlocks, etc.? Point at at least one instance which wasn't tainted.

    But what to say, WoD brings 4 leveling dungeons and people are happy (and 1 of those dungeons is... 1 room?), meanwhile another classic dungeon gets bastardized (instead of getting another version of itself).
    It's impossible to argue with this mish-mash of subjective, nostalgic nonsense.
    *broken link*
    Amazing sig, done by mighty Lokann

  18. #238
    Quote Originally Posted by Jaylock View Post
    Isn't ironic that a company that has billions of dollars of revenue each year, pushes out content patches for their MMO at a rate slower than all the other companies making MMOs in the industry?

    Now this is not a game vs game thread so dont turn it into that.

    But its sad quite frankly that WoW has 1 year luls between content, and other games have awesome content being pushed out every two weeks, every month, or every other month (GW2, Rift, and SWTOR being a good example of this). The other sad thing is that these other games have free to play models.

    So why pay for something when you can get more for free?
    I think the ironic thing is that people who complain about this still play. The irony is the company that puts out content the SLOWEST still makes more money and has more subs than other games. Many games don't even dare put a subscription on their game because they know it scares ADD kids off.

  19. #239
    Quote Originally Posted by MrTophat View Post
    Yeah, we've got '10 years worth of content' -- that I've been doing for 10 years. I'm sure everyone currently subbed to wow hasn't killed Garrosh on 25 man Heroic with only hunters in the group or reached /9999 exalted on every bloody rep in the game. But that doesn't make it okay to have a drought this long. Not for a company with as much experience and resources.
    Our Guild is at boss 7 Heroic right now. It is a well build guild with ~ 100 players with around 25 raiding members. I hardly join them as I mostly play PvP. The guild is in the hands of a RL friend since 2006.

    Of course every time I point out to new PvP seasons, monthly/seasonal content, pet battles ... it is called out as no content by these strange people who just play the last Raid...

    However 85% of WoW players do other things than raiding and have fun for years to come.

    I constantly need to wade out things as in Mop there is always something to go for. I scrapped Pet Battles for now, as I need to stay on other priorities in the game.

    I want to be fully ready with 3 avatars and 4 professions when WoD strikes and I think I am only on 40% of my set out goals.

    The content argument for ACTIVE WoW players is a non issue. Too much to go for these days. If you only wanna play 10% of the end game, that's your decision.

    Anyway: the normal content cycle in WoW has always been 6 months with an extended period to around 10 months at the end of an expansion. The success over 10 years is there and proves that the mechanics work.

    The ONLY time Blizzard pushed out new Raid content too fast it was terible even: like Ulduar': the best Raid ever, was over after 4 months. Everyone complained back then ...
    Last edited by BenBos; 2014-08-03 at 07:38 PM.

  20. #240
    Quote Originally Posted by Venziir View Post
    It's impossible to argue with this mish-mash of subjective, nostalgic nonsense.
    Or maybe it would be harder than impossible for some people, at whom WoW is aimed today, to finish classic Sunken Temple or even understand the actual purpose of dungeons?

    You call it "nostalgic"? Back in time, when Blizzard was still counted as slow at releasing new content, we actually had:
    1. More content. Even in WotLK people had Ruby Sanctum at this point, at least something new.
    2. This content was more lasting. Not few tunnel'ish dungeons once in expansion, with quests at the entrance.

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