I took care of the broken scripting resulting in bosses being immune, the first two bosses not crediting the zone event quest objectives, the issues with map markers, the screwy health bar on the last shield, and... a bunch of other fixes I am sure I am forgetting at 1am.
I also decreased the amount of time required to pick up a dream catcher, increased the health of the dream catchers, fixed the text implying you could aim the placement of the Dream Catchers, added pop controllers to the invasions, replaced the abilities being used by the bosses, and finished setting up the event to run in Silverwood. Assuming we get a good build, I want to run another playtest Friday afternoon in Silverwood.
I think more tuning is needed on the invasions, so I will be working on that during the day on Friday, but any adjustments I make will not show up for the playtest.