Clearly his target audience view his work as a quality product as do those that go to see Transformers movies. It is nonsense to suggest that people in their millions will buy a poor quality product. Whilst the prepubescent girls are not renowned for looking for world class musicians who write deep and meaningful songs in their music and it is certainly not to my taste but the fact of the matter is that Bieber is successful on merit. However due the fact that children grow up rather quickly and their tastes in music change with it the manufactured boy band/artist is rather short lived and not really comparable to the MMO market.
I must confess that it is slightly amusing that you use these examples that people will buy anything regardless of quality but dismiss that they might stop buying a product due to a drop in perceived quality.
You realize that China has its own localization right?Also if they were truly intent on focussing on the Chinese market it would have made sense to hire voice actors who had Chinese rather Japanese accents and not portray them a lazy western stereotype.
I never understand what constitutes more or less content, the bulk of every expansions content comes base line and this expansion has no less than those. So what less content does it have?
No new class, no new race, mmk that's like... not even real content its just a shiny toy they put in peoples faces to get them excited. Hmm what else then...
There's still new raids so that's not it.
There's still new dungeons so that's not it.
There's still a new continent with all the stuff that comes with that so that's not it...
Still new pvp things so that's not it...
Class redesigns as per usual that's not it...
Completely remaking the character models which is like making 10+ new races so that's not it...
New NPC models for most enemy mobs in the new zone so that's not it...
I got nothing, I can't figure out what tangible content is missing besides worthless fluff like new race / class.
Last edited by Baconeggcheese; 2014-08-07 at 06:05 PM.
I must have imagined the complaints from Chinese players regarding these issues. I doubt any amount of localisation would remove the lazy stereotypes.
I'm not talking about the western online community. The entire theme was something that was criticized by Chinese players. Again, not as a main factor, but a contributing factor. Other criticisms included lack of social/community features in the game, compared to games like Age of Wushu that were coming out at the time that promoted much more co-op centric gameplay. The issues run much deeper than a surface level understanding of Chinese culture. I do believe that Blizzard attempted to pull a 'Spaghetti Western', making their version of Asian-inspired material to more familiarize broad appeal to Chinese players and Western WoW players alike. They missed the point completely though, and it didn't help bring in waves of new players as they would have expected, mostly because the appeal for Chinese culture was never really warranted in the East in the first place. Again, it was criticized by Chinese players for being too much of a Western take on Chinese culture.I see you are rather new to online communities.
Because people will whine and they will criticize everything, no matter what one does.
It's one of the best things a person said on the MtG forum: "WotC could put 100 dollar bills in boosters and people would complain about the way they were folded."
You're confusing observation with personal preference. Whatever you think I'm saying, I think you need to re-read with a broader field of view. None of these are complaints, all of these are observations of MoP.Are you complaining about the content or the cover from the box?
TBC also had a blood elf and draenei on the cover.. I don't see you complaining over that, even when the majority of the lore was about other stuff.
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There's no way to prove this observation either way. If you don't agree with what I'm saying, that's absolutely fine. The fact is, they spent time and resources developing an entire culture not typically familiar to Warcraft.
Netease's other games were reported to have growth in sales while WoW was in decline. Blizzard uses subscriber numbers in public shareholder meetings. They could just as easily use raw monetary figures with no mentions of subs around the world. I wouldn't say they are motivated by subscriber numbers, but they are interested in opening up to a broader audience with the Warcraft franchise. It's obvious to me that MoP was their attempt for broader (overseas) appeal, even if you may not share this opinion.Netease reported paying roughly $60million to Blizzard in royalties for operating WOW last year by contrast Blizzard's total WOW income was $912million. It is complete nonsense to suggest that Blizzard are motivated by subscriber numbers rather than income why haven't reduced the sub to $5 if this is the case it would much cheaper than developing a whole expansion and likely to yield more subscribers.
What Blizzard didn't anticipate was the general shift in gaming culture in China, and the fact that MoP's themes weren't exactly appealing to Chinese players to begin with. What is Blizzard's reaction to this? Warlords, which takes place on familiar territory with familiar characters in a fresh new light.
Last edited by Thimagryn; 2014-08-07 at 06:58 PM.
Essentia@Cho'gall of Inebriated Raiding.
Bottom line is no matter what expansion they release, the gameplay is still Warcraft gameplay. People will play it regardless, and that's why we still have a constant ~7m player base still active. Arguably, the static gameplay is also a factor in driving people away.
The Pandarens would have appealed to is both Western audience who asked for them, and potentially for Chinese players. But we didn't need a full Pandaria expansion to have Pandarens, as evidenced by their plans in TBC. The Wandering Isle is all you need to make sense out of Pandarens. Exploring Pandaria and Blizzard having delved into its culture is something else entirely.
Last edited by Thimagryn; 2014-08-07 at 07:35 PM.
And now we're here...
So there's that.
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Yet again, here we are.
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Raid content should be introduced on a regular basis, with out additional cost to raid.
As with Raids, they should come out at regular intervals, with out additional cost.
New PVP zones should be updated regularly, with out additional cost.
Class redesigns effect everyone even people not buying the expansion.
Character models redesigns effect everyone even people not buying the expansion.
New Map Server, and raised Level, is important for a New Expansion.
Garrisons = personal customizable quest hub. New not worth an Expansion but as a feature cool.
What other Expansions Offered not found in WoD or in free content updates.
TBC = Flying, Races
Wrath = Hero Class
Cat = Races, Old World Flying
MoP =Race and Class
Free content Updates have always included Raids, Dungeons, Class Changes, Art Updates, and even new Zones.
Example someone who has never purchased an Expansion, but has played since vanilla what would they have access to? BTW have a friend in this boat. I almost fell out of my chair when I found out he has never upgraded his account.
Flying is convenience, not real content.
More races are fun fluff and don't make up the bulk of content in an expansion
A new class is fun fluff that doesn't make up the bulk of content in an expansion.
You seem to be missing something here, that shit came with the expansion you bought that it was relevant for. You didn't get that shit baseline just for buying the game.
When you bought MoP, you bought T14 through 16, all the dungeons and pvp content that went out during MoP. You can't do T14 - 16 without buying MoP, because that shit came with.
You seem to be misunderstanding that major content patches are part of an expansion.
You people are strange. There is more competition, more f2p MMOs, more options, and possibly the idea that other people might like these other MMOs than WoW. Then there is product life cycle.
I mean, come the fuck on. It doesn't take a genius that the game will always be losing subs, regardless of design choices or whether they remove this or that or add that.
I am KickButtMario. I kick butt because I am Mario. The coolest, longest, living, protagonist out there in the video game industry.
One of the more unique posts I have read thus far, pertaining to Blizzard and their Design Philosophy.
I have to disagree with you a lot, during Vanilla several raids were added as free content patches, no expansions required. You don't need the current expansion to enjoy class changes, someone with a vanilla copy of the game has the same class updates and character model changes as the person who buys the expansion. Also I should point out most people don't Raid. So as a feature of new expansions it only effects a small number of players.
The class overhauls are not even mildly functional at lower levels, classes are missing core components etc. If you find that enjoyable that's all you. There's a reason that you don't just buy vanilla these days though, you buy every single xpac all the way up to the current one with a purchase without them charging you for those xpacs because this game is about current content.
The model changes are obviously going in, but they're again not the bulk of the content. It's again fluff like a new race would be.
Even if it were true that "most people don't raid" in any of the difficulties, you act as though they don't put out an entire continents worth of questing zones + the ones that come out later in the xpac like isle of thunder or timeless isle which again were things you bought when you bought the expansion.
Realistically a majority of the community raids in some way shape or form, you're delusional if you think otherwise. People who do LFR or flex are still experiencing that new raid content even if its in a massively dumbed down form.
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