A well deserved loss. And no, WoD won't save you, scrubs.
I will keep being subbed for aslong as I still enjoy the game =D
It's not the players, it's the game producers that decides to pander to them!
Blizz decides how the game is. They decide whether it should be for the 'elite' or whether to broaden the appeal to increase their revenue (they have shareholders after all). Blizz could make the game harder and give up on those 'stupid' players.
Don't blame the players - they're only here because Blizz wants their money.
It's still a good game, maybe better then it ever was. But after playing it for many years it is simply losing it's appeal to me.
I loved the idea of MoP, and that was enough to get me out of the burnout the last time, but this time around I am pretty meh about the coming expansion and I seriously doubt i will get in on it.
Nothing bad, just to much of the same.
Blizzard made a choice!
I'm wondering if Blizzard prefer to make money with subscription or with expansion.
I mean,
WoD xpansion worth, with 7 millions players, ~350$ Millions to 490$ Millions.
Subs worth (12.99x12=155.88$) to (14.99x12=179.88$) for 1 year, so ~1091$ Millions to 1259$ Millions (If everybody pay)
Losing 12$ millions (800 000 player lost for 3 months), or even 24$ millions for 6 months to release an expansion faster is a good or bad idea?
At same time, lot of D3 and heartstone player are from WoW... and if they are too addicted to WoW some won't buy D3 or HS cards you know... (I bought D3 because I was tired of WoW)
I would to participate a Blizzard financial meeting!!
Last edited by reemi; 2014-08-07 at 01:51 PM.
what you forget is that in Wrath, ICC was out for many months with no content update. It's the closest thing to the situation now. Yet subs did not only NOT fall but rise! So while it is not surprising that they lost subs it is also not the WOW norm. WOW is FAR from dead, but we have to accept that the great days are over. Yes WOD will bring many subs back but I doubt wow will ever come even close to the 12 mil. subs again. I wish I was still crazy about it like I was all the years till recently because a movie is coming and it would be so much more enjoyable if I still loved the game it's based on.
but hey who knows, maybe WOD brings back the magic....
WoW is dying etc etc, The "Glory Days" are over etc etc, Guild Wars 2/TOR/Wildstar is going to kill it etc etc, Did I miss anything?
There's one idea floating through my head. Its not likely, but...
They say max level because its designed for either 90 or 100, but if you're 90 you get scaled up with that new scaling tech they were talking about implimenting eventually. So everyone is basically level 100, but you don't need to actually be level 100 to join.
If that makes sense.
Unlikely, though.
The graph is my literal mindset of World of Warcraft.
Vanila just got better and better, it peaked at the end of BC, then was stable in WotLK, then started declining in Cata, and went spiraling downhill in MoP.
My guess for WoD, it will stay stable for a while then continue to decline. The game is old, they havent done anything amazingly new in a while, garrisons suck, we've already seen Outlands,
the lore is going sour, its just....time for something else.
MoP lost more subs than Cata, it also decimated Cata in percentage of subscribers lost. So what about these numbers tell us that Cata was the "worse" expansion? Because that's when the decline came? In that case, Classic was by far the best despite it's horrendous bugginess, terrible gear itemization, and horrible class balancing.
- - - Updated - - -
He/she was making a point that it's amazing that WoW was able to retain more than 7 million subscribers for as long as it did. Don't get all butthurt because you were incapable of comprehending that.
- - - Updated - - -
Blizzard also fixed their issues in China and released Wrath over there when they announced the jump to 12 million subscribers. It all happened within the same quarter. Prior to that, Blizzard didn't release numbers because of the issues they were having with NetEase in China. We don't really know, for certain, how many people came or left during that time.
Also, people seem to completely discount the fact that Wrath saw the death of Arthas. There was an article at the time about how there were a large number of people only sticking around to kill Arthas. When Blizzard killed the Lich King, they killed their most compelling antagonist.
Great. More China arguments.. If Chinese players doesn't count, then WoW never had more than 8million subs.
It's not "China argument", it's simply an explanation for why things happened at certain points. If you're going to disregard any factual information with regards to China as "Hurr durr China", then why bother responding in the first place? Nobody discounted them as subs. If we did, then WoW would have lost significantly less than 800k subscribers.
You will probably not see this comment. But still I think your comment is one of the most interesting points among those that have been brought in this thread outside of the Fanboys/Haters eternal debate.
MoP shows the disconnect WoW has with its own lore, and that disconnect is now further confirmed by WoD, it shows that Blizzard can no longer advance that story that started with Warcraft and can only now either bask in the nostalgia or worse twist it like they did with MoP into something it just isn't.
Not too long ago, WoW was associated with innovation, fun, and great design, the whole industry was looking up to it, now it has lost all that innovation for more of the same or worse less of it, lost all the fun to the same old raids, and now they are essentially copying other for skills, ideas, and philosophies (the ability pruning is essentially making WoW feel closer to QWER MOBAs).
LoL is where the innovation, fun, and great design is happening now, the King is still alive but people care about him less and less.
Last edited by ControlBlue; 2014-08-08 at 05:03 AM.
Well deserved drop for being liars. I still remember that "Dragon soul won't happen again".
OK Blizzard, do you know a thing that will never happen again? 10M subs. maybe 9M neither.
Same here, I was tempted to drop out after Dragon soul but decided to give it a chance. I don't see myself coming back, though for those who still enjoy it have fun.
Honestly think mmo devs need to stop aiming for "WoW' numbers because none of them are gonna reach it without watering down their games for the people who are still in the mmorpg scene.
Those complaints came from guys who like to talk tough on the forums. It was more fun playing with mediocre players in Wrath than good ones in Cata. The game was old and tired when ICC dragged on but people kept playing because it was fun and there were ways to advance a toon.
WoD will be Cata 2.0. The curve's drop will get steeper if the new content isn't lightly tuned.
"L'enfer, c'est les autres."