Originally Posted by
Nikkaszal
I discovered you can game 4H pretty nicely by having both SWP AND SWD. He plays a secret usually on turn 1 - if it's Rep, no worries. If it's Redemption, it gets hairy. If it's Avenge, no problem! Pain one horseman on turn 2 and Death the buffed one on turn 3. You can then stall for ages with priest healing, Lightwells and healing minions because he has max 4 damage per turn (plus spells, which he prefers to throw on minions).
I was waiting for Cabal to nick his last one for a tur of immunity + nullifying the huge buff his weapon gets (it does nullify, right? Because the last horseman isnt *dead*?) but she never drew. Eventually I Kodo'd it and stalled with Shieldbearers and DS- buffed Mogu's until the spell burst with MB and Smite.