Originally Posted by
neffero
I don't know if you all remember me from a few weeks ago, but I had the dream of making my own video game. I decided that, while making a famous video game and making a living out of it seems great, it's very risky. I want to make video games as a hobby. Something I can learn and sink my time into to create something truly wondrous, and it if it becomes famous, awesome! But I think I'd pursue a science career instead (I love science).
So anyway, I have a friend whom has some experience with making games and web apps, and so I asked him several questions. He had told me that to make a game, you generally want to learn 3D digital sculpting with Sculptris, then make your models in Blender/Zbrush/Mudbox, then bake these in blender (This has something to do with shadows?), transfer them to low poly meshes to reduce how many resources each asset takes up, transfer all of these assets (rocks, hills, characters, trees, all created by 3D modeling) to my Unity 3D map, place them around my map however I fancy, and finally, program where enemies, characters, critters, etc. can run through the world and stuff like stealth mechanics and enemy patrols, etc. Also, audio but later.
Is this information correct? Can you all help me and correct me, as well as tell me what is the best program for creating these models?
there isn't much information on this anywhere in the internet so I came here since besides that guy, I don't really have any other fountains of knowledge on this subject.