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  1. #61
    it's a shame, but from now on, most money will be made on the in-game store, on a lot of games.
    Beta club member

  2. #62
    Quote Originally Posted by korruna View Post
    I never understood how Blizzard's model of triple dipping their customers while simultaneously providing a widely criticized content drought is something to praise as a consumer. Let me bold that: As a consumer. It doesn't surprise me that Blizzards is getting more money out of people with the cash shop and micro-transactions, plus the higher price for Warlords of Draenor.

    As a consumer, you should instead be concerned; not elated. Money talks - nothing else. Unless for whatever reason you enjoyed the long span of no content!
    This^^ /10

  3. #63
    Quote Originally Posted by Endemonadia View Post

    Dude i taught business English, i used to work producing these kinda reports, i know how to read them... u obviously dont.
    I realize this is the internet where it's easy to lie...but one who is intelligent enough to understand business and teach a class, typically do not use the words Dude, i, kinda, r, and u.


    Quote Originally Posted by Endemonadia View Post
    Errrm nope it definitely doesnt read that its just compared to last year... the language used clearly says year on year, which means every year since inception.

    Im guessing your first language isnt English right.

    If it was simply comparing to last year then they would say that. "Revenues up on last year" There u go thats the language they wouldve used... they didnt say that, they said "Year on Year" which is an ongoing statement.

    You should go back to school, or read a book, or something....You should know what you're talking about when you try to insult others. When you don't, you only look like a fool. Year on year does not mean every year since inception.

    http://moneyterms.co.uk/yoy/

    http://www.oxforddictionaries.com/us...h/year-on-year

    http://lexicon.ft.com/Term?term=year-on-year-YOY

    On Topic! The whole basis of this thread that the OP created was that Blizzard made more money this year than last on World of Warcraft. Not surprising if true, the cash shop took off like a rocket in 2014, and WoD pre-orders padded it as well. I don't understand how this is a topic for discussion...

    Kudos to Blizzard though for implementing Free to Play micro transactions in a subscription based game. Only they could pull it off and make it work.
    Last edited by ablib; 2014-08-08 at 05:56 AM.

  4. #64
    Quote Originally Posted by freighttrain View Post
    No one is making anyone pay a sub fee. We all choose to do that. There are no guns to peoples heads to pay the sub fee nor buy from the cash shop.
    That's just stupid, beside the point semantic unless you're actually trying to be obtuse to the point.
    Modern gaming apologist: I once tasted diarrhea so shit is fine.

    "People who alter or destroy works of art and our cultural heritage for profit or as an excercise of power, are barbarians" - George Lucas 1988

  5. #65
    Quote Originally Posted by Endemonadia View Post
    "Revenues up Year on Year
    Subscriber decline in Q2 similar to last expansion cycle
    Beta testing has begun for Warlords of Draenor"
    Preorders, son.

    They got like 1 million copies of WoD paid for in advance at 60-80 USD a pop.

    So 6.8 million subs (6.8 * 15$/mon * 4/monts) is 408 million. Add (lets say) 1 million WoD preorders (We'll say $65/each if every 4th person bought a deluxe, which is probably on the high side.) that's an extra 65 mill, then round it out with microtransactions via account services (which has a bit of overhead) and transactions on the ingame store (which has a near-0 overhead) a guesstimate would say roughly another 50 million (based on this research which suggests blizzard made roughly 200 million in mt's over the course of 2013.)

    408 + 65 + 50

    523 million. Would say that WoW is doing pretty OK. Very few companies can say that their 10 year old product is grossing anywhere near that. I would wager that the actual net is maybe 75-60% of that. which is still rather impressive. while subs are in decline, sales of the boxed copies picked up the slack. the 800k subs are worth about 48 million (per quarter), which is barely more than the estimated quarterly microtransaction levels.

    I don't know if their 1 mill preorder number is including boxes preordered at retail either.

  6. #66
    I've literally never bought anything from the blizz store, and yes I have bought realm transfers. But only once, and only after years of being tied to a pretty bad realm.

    I might buy the digital deluxe edition this time around just because Raven Lord is my default ground mount on all characters, would like to get the flying version...

    I am Shaman - Play Free Online Games
    FML... Shamans suck.

  7. #67
    The Lightbringer Zuben's Avatar
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    Good for them to make money even with the halved sub rate. I was pondering how they can afford to keep expanding their team as sub numbers keep dropping, it never occurred to me the optional side-deals were so profitable. I bought a race change for my main when it was on a -50% sale, otherwise I've only paid for pre-paid cards, subscription and expansions.
    Now you see it. Now you don't.

  8. #68
    Over 9000! Nindoriel's Avatar
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    Quote Originally Posted by Pandapuncher View Post
    it's a shame, but from now on, most money will be made on the in-game store, on a lot of games.
    That's why they probably figured it doesn't matter that much if people quit over a 1-year content drought. Doesn't matter when revenues are still up because people buy helmets, pets, mounts and freaking level 90 characters. People buying this stuff actually give Blizzard a reason not to produce new content for a long time.

  9. #69
    Quote Originally Posted by Nindoriel View Post
    That's why they probably figured it doesn't matter that much if people quit over a 1-year content drought. Doesn't matter when revenues are still up because people buy helmets, pets, mounts and freaking level 90 characters. People buying this stuff actually give Blizzard a reason not to produce new content for a long time.
    Well not new content that requires a lot of effort anyway. Making pet/mount store items would be a day or two of a graphics artist, modeler and riggers time and would provide a much larger return on investment.

  10. #70
    Tons of people are transferring to new guilds in preparation for mythic raiding.

  11. #71
    Quote Originally Posted by blackblade View Post
    Preorders, son.

    They got like 1 million copies of WoD paid for in advance at 60-80 USD a pop.

    So 6.8 million subs (6.8 * 15$/mon * 4/monts) is 408 million. Add (lets say) 1 million WoD preorders (We'll say $65/each if every 4th person bought a deluxe, which is probably on the high side.) that's an extra 65 mill, then round it out with microtransactions via account services (which has a bit of overhead) and transactions on the ingame store (which has a near-0 overhead) a guesstimate would say roughly another 50 million (based on this research which suggests blizzard made roughly 200 million in mt's over the course of 2013.)

    408 + 65 + 50

    523 million.
    In Q2 WoW revenue was 195 million. Your math is beyond wrong.

    - - - Updated - - -

    Quote Originally Posted by Nindoriel View Post
    That's why they probably figured it doesn't matter that much if people quit over a 1-year content drought. Doesn't matter when revenues are still up because people buy helmets, pets, mounts and freaking level 90 characters. People buying this stuff actually give Blizzard a reason not to produce new content for a long time.
    WoW revenue was actually down. It's 195 million in Q2 down from 201 million in Q1.

  12. #72
    Quote Originally Posted by NeverStop View Post
    It's also really hard to compete with WoW's 10+ years of content and polish, especially on a much smaller budget. Wildstar tried to compete and failed miserably in the polish department.
    why compete, it's not highlander "there can be only one"

  13. #73
    The Patient MyCelar's Avatar
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    Quote Originally Posted by Endemonadia View Post
    This effectively means that the Wow playerbase are paying more money for the game at this time than they ever have done in the past. Considering the fact that the actual sub fee has never gone up does this mean that this extra income is from being taken by the extra services and the online store?

    How do people feel about this?

    Is everyone happy to pay more for Wow now than in the past?
    .
    I'm not, and I'm sure that everyone who does pay more now than in the past don't care, else they wouldn't spend money on pets and mounts?
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  14. #74
    Quote Originally Posted by MyCelar View Post
    I'm not, and I'm sure that everyone who does pay more now than in the past don't care, else they wouldn't spend money on pets and mounts?
    pets and mounts are fine, those are cosmetic additions, if people are willing to pay good money for them, that's their prerogative.
    in game services however, like server transfer is not fine. Sometimes, you have to change server if you want to progress because your server is beyond dead. And more than often, you'd want to bring all your characters with you. That blizzard profit from this is not fine for me, server transfer should be either free (with a cooldown time) or cost a fraction of what it cost (about $1-2 per character, not more)

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