You have a fire mage and combat rogue for ape + ret palas that will for a single target dps increase use divine storm at times. Hunters in your group have absolutely no reason to aoe except for if your tanks asks for the pack beasts to die instantly if they're scared of dying(which shouldnt happen).
The moonkin can take care of spears by himself.
all hubters in your group should go full single target with the exception of:MDing adds (1 hubter per pack), cleave when boss is up at the same time as one of the large beasts (unless you want to make it safer by just single target nuking the big beast so it's alive for a shorter duration).
Hunters: BM if they have 4 set, MM if not. The only hard part sps wise is the last phase, and MM has good execute.
Last edited by l4808; 2015-03-30 at 11:51 AM.
At what point is it worth it to delay BA if ES is about to come off CD?
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Anyone have a WA for Beast Cleave? I suck at making weak auras and can't figure out pet trigger etc.
Starting mythic maidens tonight and it would be extremely helpful, thanks in advance.
I use this one
Code:dKd5faGlHGTjPmtrj1CPuHzl4MuQ03iQUnPStjzVQDlX(Lc)uuzyGu)MKonWqfLKblPA4svheeWNjYHP4CIsTqP0sbrTyqKLdLhkf9uKhtjphY4OuMkHjtIPJ6IcrxLsv9mHQRlYgbj)fu2mPA7cLpsPIUmvtdQ(UqOrkkXLabA0IIXdcDskv5wIQUMq68eLxdc6ysLLbQ(UftMfZtOj4rOlcqhHUjTjLjLftqmNUoY5HkVCBXJxdhpACBWRfTg0zVEEC8jz501ropu5XTzd3MC8ADD1IIxlk(65XRnH5sa1IqwVpjHPM6NCi2BkkUYqAc5b9Ssfu4P2Ccro7M1rcLyYOOayGAXeGXyajjhdTyEcOm16ge3OEZGBI5nQBNyQP(PsstGbKKCm0vDtbvJYIPeYHzfmi0eJL8jm1GVyslfyWI55jfGUoWkfyzlM0sbgSyEEInbVWlM0sbgSyEEcZy5lM0sbgSyEEYkyqOftiqrk4tzX(vIiH8888K1IR6wmbXC66iNhk5rZoBBWHdhEC5qJdT84RNhhFswoDDKZdv(ADrLdxo042WHhfxE84RNhp6eJbKKCSftPIhZl8KjXQtEmVWtnZy4g1TRJqgjFkva8uVZtfJMJwCv3uRBqCJ6ndUjMppLqoSubW3ozLqSQgSmafFIbAUY8ughiLHVc32uq1OSyInbVWlM0sbgSyEEYkyqOftiqrk4tzX(vIiH88KcqxhyLcSSftAPadwmppHPg8ftAPadwmppH6DRftiqrk4x1npLqomuVBD7eMXYxmPLcmyX88uc5WSu1GKHVDkHCywbdcD78Kca1hmYi2ybHOjiy)eMlbulcz9(eWsTmbuMADdIBuVzWnX8Picu4mxHBBYOOayGAXeGXyajjhdTyEQK0eyajjhdDv38vWxmzkanddullM0mGYIjwwVp1J5iNNNNymGKKJTykv8yEHNmjwDsnILCLGSBN8yEHNAMXWnQBxhHms(uQa4PENNaLyogYVDQy0C0IR6MADdIBuVzWnX85PeYHLka(2jReIv1GLbO4tmqZvMNuCKHtyg2VDkJdKYWxHBBkOAuwmXMGx4ftAPadwmppzfmi0IjeOif8PSy)krKqEEsbORdSsbw2IjTuGblMNNWud(IjTuGblMNNq9U1IjeOif8R6MNsihgQ3TUDcZy5lM0sbgSyEEkHCywQAqYW3oLqomRGbHUDEcZLaQfHSEFcyPwMmkkagOwmbymgqsYXqlMNGyoDDKZdL8OzNTn4WHdpUCOXHwE81ZJJpfrGcN5kCBtYYPRJCEOYxRlQC4YHg3go8O4YJhF984rNkjnbgqsYXqx1nbuMADdIBuVzWnX8g1v11NuaO(GrM9Sult2RsejKHcc0ms7WEnZvr2HbsGaGLbltQWogmeWccDT55Pyx1HdVB(b
Thanks alot Inteso
We have our hunters MD-barrage, and that's it. It's not even worth pulling your pet off the boss, imo. Single target checks are the important part of that fight. The MD-barrage is useful especially in last phase with Faultline because the tanks need to stack on his face for a lot of it which makes it hard to pick up pack beasts, depending on how you tank Faultline.
Are there any guidelines for when we should be delaying BW for Barrage?
Example, if Barrage is >10s cooldown then we just use BW and hope KC resets it.
The only time I actively delay barrage, is when I'm about to cast FF, be it pre BW or at 5 stacks. So if I don't have FF up and i'm about to enter BW in a few secs, I delay barrage and cast it inside BW with FF up. If somehow I have FF up and barrage just comes off cd and BW is still on 10 sec CD, I'll just use barrage. On the other hand if you get a BW reset, and barrage is on CD, you can delay that new BW enough to fit the next barrage inside it as long as you are still waiting to KC to come off CD or need to pool enough focus to enter BW.
question:
do you spam multishot when facing more than 2 targets or do you just spam it to refresh beast cleave?
So I've read through the thread and there have been a few gear spreadsheets posted, but I haven't found one to my liking so I made my own (based on Xeromus' one), and I'm posting it here. Maybe someone will find it useful.
Copy it to your own drive or you won't be able edit and make full use of it. Basically everything in the yellow shaded cells (stat weights and the gear your character is wearing, sockets and whether it warforged) has to be either entered by hand or picked from a drop list and everything else is filled out by itself. The WRF% collumn at the end of stat weights is used to determine the percentage of improvement of gear over non warforged counterpart. I used the same value Xeromus did, but now it can be easily changed. BiS list is generated based on the stat weights entered and DOES NOT take tier bonuses into account, so just basically ignore it if you have a tier item in that slot.
The Item list tab is a bit more interesting. You can filter out gear by the raid your going to, and based on the gear you're wearing, it'll show whether the particular item is an improvement or not for you (∆WGHT% column), and it'll show BiS item, shaded green, per that particular raid, per slot (WGHT column). Oh, and trinkets are just filler until I get motivated enough to figure out how to quantify their value in any meaningful way...
And here's the link: docs.google.com/spreadsheets/d/1jbnWw_euQ9dj5z9M6gzx1qgXA1wXHbL4wjmKGgalmkY
Last edited by Juozas; 2015-03-31 at 09:10 AM.
I was encouraged to stay on Beasts throughout the whole fight. The first three beasts are a joke anyway and there is not a single target check. During the later phases (Faultline and final phase) they wanted me to stay on beasts because our melees didn't dare to touch them because they feared getting hit by stuff and from our ranged comp BM was just the best AoE spec (we have no balance druids and our mages sticks to spears for most of the time). So it depends on your comp and on your raid's needs if you're AoEing or not. Taking Stampede is still granted though because of final phase Darmac.
You can always stun them once they reach melee and burst them down^^
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