1. #10701
    Quote Originally Posted by dejadead View Post
    Wait what is going on with the Coil and Censer in the guide? What makes Coil better?
    I believe it's mainly just due to how fights work. Having coil is excellent on fights with streams of adds that need nuking down. A great example is gorefiend, where a coil would have a good effect on every single add you switch to, even though censer might be slightly better overall the coil is very reliable.

    Similarly on archimonde you have it's effect for every single doomfire, etc.

  2. #10702
    Quote Originally Posted by Azortharion View Post
    Trying white layout. Vote about it here http://strawpoll.me/5048301/

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    Doesn't make sense unless you're killing the boss in under like 60 seconds.
    I don't see how you can come up with this conclusion. The two trinkets sim so close over a 7:30 standard sim whilst acknowledging the fact that the icd desyncs with 2 mins cooldowns more and more as the length increases, enough that procs beyond the third don't overlap at all whereas the RPPM alternative is expected to overlap here and there. SotE will beat H-Censer for <2:20 Iron Reaver drills with the legendary ring. Not that such an encounter's parse really matter anyway but then again very few do once many guilds have things on farm status.

    Even simming my toon on 150s fixed length sim which favours SotE less than an actual heroic iron reaver parse in the current meta (since the second proc happens anywhere between 110s and 115s and the drill is to beat the fight before 140s) gives SotE 1440 dps above.

  3. #10703
    How much DPS does 4P and legendary ring combined give you? Are we talking a 10K DPS boost? Higher than 10K?

  4. #10704
    Quote Originally Posted by NoClueWhatToDo View Post
    How much DPS does 4P and legendary ring combined give you? Are we talking a 10K DPS boost? Higher than 10K?
    Speaking about the ring alone (going from 4-piece without the ring, to 4-piece with the ring) It's ridiculous, and changes on a fight per fight basis. I've noticed from my logs doing a normal run-through a difference of 6-21k dps depending on the fight. I'll have to wait until I do our heroic farm on Wednesday to get a better gauge of good the ring is in a more competitive environment.

    It seems very op at the moment though.

  5. #10705
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    Speaking about the ring alone (going from 4-piece without the ring, to 4-piece with the ring) It's ridiculous, and changes on a fight per fight basis. I've noticed from my logs doing a normal run-through a difference of 6-21k dps depending on the fight. I'll have to wait until I do our heroic farm on Wednesday to get a better gauge of good the ring is in a more competitive environment.
    Seconded. Experienced this on Sunday - I was able to keep up with the top DPS (all ring wearers) thanks to Archimondes trinket, but lacking 1 PC and not having the ring yet > 6-10K DPS difference, depending on the boss. The week before I was top 1-3 (at worst 3, mind you).

    The ring really is OP XD (btw 2 more fing books)

  6. #10706
    Hello, I have a two small questions - is SimCraft 100% correct when calculating dps for trinkets?
    If there's small difference between 2 selected trinkets (like ~300dps) is it even worth it to swap them?

  7. #10707
    Quote Originally Posted by zvr View Post
    Hello, I have a two small questions - is SimCraft 100% correct when calculating dps for trinkets?
    If there's small difference between 2 selected trinkets (like ~300dps) is it even worth it to swap them?
    It's within a margin of error, considering intelligent play and the time you set. By default, the time is 450s, which doesn't line up best for all trinkets. Simcraft is a tool to help you validate some of your intuitions. It is helpful for making gear decisions and understanding changes to your rotation, but some intuition is usually best applied here. There are undoubtedly still some bugs in our hunter module that we have not found yet.

    Simcraft accuracy is compounded by a few things. First, the hotfix vs. patch aspect of WoW. Patches provide the Simcraft devs with insight into changes while hotfixes are harder to analyze with automated tools until they become part of an official patch. Second, many things in the engine (e.g., Explosive shot mechanics and many specialized trinkets) are hard-coded into the engine and may drift away from the actual implementation in game until one of us catches it. The third thing is bugs accidentally inserted into the system by programmers trying their best and managing code changes between many developers (this is a normal part of software development).

    So, no. I would not say Simcraft is 100% accurate. But it's the best tool we have for helping us investigate the potential of our class.

    To get to your second "small" question. 300 dps is usually worth taking notice of. 1-50 dps is often not as big of a deal (with current ilvls and scaling). However, different action lists and even different gear sets can produce very different dps numbers for a single trinket. By, for instance, taking legendary ring pairings into account, we may be able to make certain on-use trinkets line up better (especially if we have a predictable time window for a boss--e.g., you know that your guild consistently kills IR between 3m and 3m 20s). You can sometimes tweak action lists to increase dps with the same gear by significant margins.

    Theorycrafting is an iterative process. What we start out with (in terms of theory) is not necessarily what we end up with. Which is why answering a question like "Is Simcraft always 100% correct?" is hard to do without just saying "No."

  8. #10708
    @eschatological: ya, I see the other pet attacks like melee and claw show up. Just no KC. Is there ANY possible way it's a WoL error somehow? It shows no KC at all for like 2 weeks of raids (ever since he swapped from SV)

    Thanks

  9. #10709

  10. #10710
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    Quote Originally Posted by 0ldsk00l View Post
    @eschatological: ya, I see the other pet attacks like melee and claw show up. Just no KC. Is there ANY possible way it's a WoL error somehow? It shows no KC at all for like 2 weeks of raids (ever since he swapped from SV)

    Thanks
    Like Azor said, WorldofLogs as far as I know is deprecated. Like, it might not even be updated for this expansion. It might be missing an enhance KC (is that a perk in BM? I don't even remember).

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    There's very little chance he's not using KC and is still mid-table damage wise, that should tank his DPS.

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