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  1. #81
    Quote Originally Posted by Tyrogs View Post
    Yeah, since I discovered this combination, the nerved engineering nitro boost became even more useless. Really thinking about giving up this profession. Only thinv engineering has going for it is the bop crafted gun.
    Yeah, the boots nerf is awful imo. It's so damn slow and now doesn't stack with other move speed. On top of that it won't refresh in combat anymore. Really stupid. That said, engineers still get some cool stuff like Jeeves and Moll-E but it does feel really lame to lose out on the best reason for a raider to grab eng.

    - - - Updated - - -

    Quote Originally Posted by Yindoo View Post
    Parachute, Jeeves, MollE and much more. Ofc if you only rolled Engineer for Nitro Boosts, well than. 40% more movementspeed is still better than every other proffession, since they dont offer such a thing.

    TL;DR: Overreacting much.
    40% extra move speed once during the fight (70% without cheetah). Not really that great. Also, parachute/glider will be available to everyone in WoD, not just engineers (engineers will still make them but they can be sold to others). Essentially, as far as a raiding profession, we will just be a worse crafting profession (only goggles and guns/bows, maybe another trinket like Ghost Iron Dragonling) with a small boost in speed (almost insignificant amount) once per fight. Kinda crappy.
    Last edited by Pengalor; 2014-08-17 at 03:38 PM.

  2. #82
    The Lightbringer Tehterokkar's Avatar
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    RIP nitro boost 2008-2014.

  3. #83
    Sims etc. are sort of on hold until I can say that the balancing thing is mostly over. ATM there's new tuning 2 times a week and the SimCraft is constantly updated.. I will likely fill this out with a bunch more closer to PTR release or something.

    As Conjor of these forums has pointed out, the specs are fairly close single-target, with AoE tuning having yet to be done. Beast Mastery is still advised overall, though, unless fight circumstances make it undesirable.

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  4. #84
    Brewmaster Arcanimus's Avatar
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    Quote Originally Posted by Azortharion View Post
    unless fight circumstances make it undesirable.
    Those situations are what? Air phase, poor terrain pathing, and heavy rapid boss movement?
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  5. #85
    Quote Originally Posted by Arcanimus View Post
    Those situations are what? Air phase, poor terrain pathing, and heavy rapid boss movement?
    Yup. 10char

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  6. #86
    what are stat priorities looking like for BM/SV?
    <Guiles Theme Song> @ Magtheridon-US Horde 25-man, SoO-14/14H US#29, currently recruiting all
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  7. #87
    I think for Survival it's going to be MS > Crit > Mastery => haste for single target. I am probably very wrong but that's okay! On Gruul I was seeing 23-26k dps at least.


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  8. #88
    Quote Originally Posted by Azortharion View Post
    Sims etc. are sort of on hold until I can say that the balancing thing is mostly over. ATM there's new tuning 2 times a week and the SimCraft is constantly updated.. I will likely fill this out with a bunch more closer to PTR release or something.

    As Conjor of these forums has pointed out, the specs are fairly close single-target, with AoE tuning having yet to be done. Beast Mastery is still advised overall, though, unless fight circumstances make it undesirable.
    Really appreciate your work dude!

    Your MoP edition of this was a big help to me as someone who just started playing hunter.

  9. #89
    Now correct me if I'm wrong, but I thought Fervor got replaced with something. Something like steady focus? (I don't remember the name.)

  10. #90
    Brewmaster Arcanimus's Avatar
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    Quote Originally Posted by zerume View Post
    Now correct me if I'm wrong, but I thought Fervor got replaced with something. Something like steady focus? (I don't remember the name.)
    Yes, unfortunately.
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  11. #91
    Has anyone done the test to see if this is better then the current DB for single target/ TotT for aoe?

  12. #92
    Though professions won't provide any stat perks anymore. They still provide some benefits from noncombat perks and crafted gear. Are Leatherworking an Engineering still the best combination?

  13. #93
    Brewmaster Arcanimus's Avatar
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    Quote Originally Posted by Asuras View Post
    Though professions won't provide any stat perks anymore. They still provide some benefits from noncombat perks and crafted gear. Are Leatherworking an Engineering still the best combination?
    Engineering has minimal bonuses left after the prune. Enchanting has the profit option to DE old gear. If I were to start when I started, knowing what I do now, I'd probably still stick with Eng/Ench.
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  14. #94
    Quote Originally Posted by Arcanimus View Post
    Engineering has minimal bonuses left after the prune. Enchanting has the profit option to DE old gear. If I were to start when I started, knowing what I do now, I'd probably still stick with Eng/Ench.
    yeah I think at this point there is very little to worry about now. If you have all the crafting professions maxed out already you might as well keep whatever is on them now. Or go for what you think is fun/ makes the most money.

  15. #95
    Quote Originally Posted by Asuras View Post
    Though professions won't provide any stat perks anymore. They still provide some benefits from noncombat perks and crafted gear. Are Leatherworking an Engineering still the best combination?
    You'll want them for getting crafted gear via work orders asap from your garrison.


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  16. #96
    I read the entire thread and didn't find an answer at all. I see stats priority for BM/survival atm, but what about MM? Mastery > crit? Or Crit > Mastery? Or multistrike above all? With all that I've heard about the new MM mastery I believe it will be our #1 stat? :/ I know we can't really say atm because "its beta". But still I wonder..

    Whats more Barrage seems to be better than glaive toss in term of dps... but I had fun on a dummy last day and did a few heroics and I just couldn't cast Barrage each time when it comes up. With TotH there is (almost) always an AS to cast, and just no time for Barrage. isn't glaive toss "better" then? Or do we have to cast Barrage when there is no TotH proc? (For single target)

  17. #97
    Brewmaster Arcanimus's Avatar
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    Quote Originally Posted by Zalnn View Post
    I read the entire thread and didn't find an answer at all. I see stats priority for BM/survival atm, but what about MM? Mastery > crit? Or Crit > Mastery? Or multistrike above all? With all that I've heard about the new MM mastery I believe it will be our #1 stat? :/ I know we can't really say atm because "its beta". But still I wonder..

    Whats more Barrage seems to be better than glaive toss in term of dps... but I had fun on a dummy last day and did a few heroics and I just couldn't cast Barrage each time when it comes up. With TotH there is (almost) always an AS to cast, and just no time for Barrage. isn't glaive toss "better" then? Or do we have to cast Barrage when there is no TotH proc? (For single target)
    That's over in the other thread for the moment. Once it gets closer to live and a more static value gets nailed down, it'll migrate over here.
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  18. #98
    If you check the edit date this hasn't been updated for MANY builds and was several pages back when someone "bumped" it back. ;p

    It will be updated when tuning concludes. I can reveal that stats are close enough for specific stat prios not to matter for beta testing.

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  19. #99
    Yep I noticed :o Alright thanks. I'll keep an eye on it.

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