Last couple of days I needed a break from world completion, so I hopped into WvW (not Edge) to do world completion (logic!). All I did was run around picking up points and getting ganked left and right.
I always like the concept of WvW and siege warfare. All that running familiarized me with the layout and general locations of everything in the Borderlands, such that I am beginning to understand what people are referring to in chat. However, I despise pvp. When someone kills my character, I can't help but take it personally. Being new to GW2 and new to GW2's pvp, I was nothing more than a free HK to them. I couldn't even run away -- it seems every class has a way to stick to me. lol.
So now I'm wondering if there is a combat engineer role in WvW. They're the ones running around upgrading keeps and towers, laying down defenses, calling out scout movements. Avoiding direct confrontation with enemy players and getting to play with siege weapons seems like something I'd thoroughly enjoy. I know this is mechanically doable, as it is provided within the game itself, but I'm wondering if it just impractical. From what I've seen in WvW, it's mostly a blue-following zerg or havoc squads ninja capping outposts. What about defense?
I know I'm limited to my contribution as a single individual, plus it can get expensive, but I'm hoping to get a couple of friends to do this. Is it even worth it? I play on T1, so we flip outposts all the time. I'd hate to spend all that upgrade only to get run over by a zerg 10 minutes later. Do they keep the upgrades if they cap it? In reality, do people defend what they cap? What kind of force is needed to defend an outpost, or at least slow them until reinforcements arrive? Do reinforcements even arrive? There doesn't seem to be much going on in chat.
What's the WvW culture, so to speak?