I was doing some beta testing with my WW Monk and have noticed that I am getting parried quite often (especially against plate classes).
Has there been any note of this anywhere or is my Monk doomed to be in parry purgatory?
I was doing some beta testing with my WW Monk and have noticed that I am getting parried quite often (especially against plate classes).
Has there been any note of this anywhere or is my Monk doomed to be in parry purgatory?
They had claimed you'd be getting 12% exp baseline but it didn't happen for unknown reasons so you are facing classes full avoidance on beta. I know that we have no exp because even casters have dodged me with their 3% dodge.
Ofc, but as I've typically mained a Plate (DK in Wrath, Ret in Cata and Ret/Arms in MoP) it'll be a bias observation since I'd notice more avoidance than say say a rogue would would open with stuns and see less avoided hits in general. I'd also make a point that Armor doesn't really hold as much water as it used to with the myriad of ArP effects (CS/Tiger Power/Find Weakness and most of WotLK), raw magic damage output (Ret Burst/Enhance Burst/DK Split Pressure and Burst from Garry) or Bleeds (Feral/Rogue).
But really, on the whole Melee vs Melee has never been fun. Dodging/Parrying spells happened in BC (I can remember seeing games decided on a dodged/parried KS), MoP just made it so Plate was as annoying to fight as Leather users.
Since none of those are 100% more armor means more dmg reduction. Also lol @ rogue bleed dmg.
Even with CS/Find Weakness up you easy notice the difference in hitting plate and leather. Leather is where you see your biggest numbers cloth classes get things like soul link, glyph'd molten armor, shadow form, focus will, inner fire.
It happened but it was only a 5% chance much much less annoying.
Last edited by Wow; 2014-08-12 at 11:37 PM.
If 18% is supposed to be implemented, send it in as a bug report on the beta. Removing expertise and keeping this terrible mechanic is just bad design, just like spell penetration was.