It's so obvious: players realize that investing in an game that incentivises griefing each other results in being griefed themselves.
Sane individuals have this apparently surprising tendency to avoid pain and suffering - and the first step to achieve that is to avoid being put in a situation for that to happen.
Last edited by PosPosPos; 2014-08-14 at 11:05 AM.
"My successes are my own, but my failures are due to extremist leftist liberals" - Party of Personal Responsibility
Prediction for the future
True enough. If people knew who you were in UO it was typically because you were in a mob of arseholes who went around crushing solo players for sport. Those players didn't even have to be any good at the game (though many were). In modern MMO terms it was the equivalent of an organised WoW BG team picking on questing noobs.