Yeah the way our rotation works on beta is completely lacking feel and depth. Its fucking boring. The non stop spam animation of blood boil is so stupid and annoying. I like rolling blood being baked in, but they need to find a way to approach it much better. I see two options.
Bring back Runic Strike, Heart Strike or Blood Strike. Probably blood strike makes the most sense.
Give it all the effects that blood boil has but its a 2h strike animation and does the pestilence animation automatically when you strike a target with diseases.
OR
Keep Blood boil, and then add either blood strike or Heart strike back in that hits a single target and it does the same thing Blood boil does but only on a single target. The cost is the same as blood boil but it hits harder since it only hits one target. That way you use BB when you are aoeing and you use Blood Strike on a boss fight or single target mob and get a little extra dps.
PROBLEM SOLVED. Wow SO fucking hard blizzard. Dont have to add really anything new but give all the flavor back to the blood dk spec.
I kinda hate the fact that our singletarget/aoe/burst rotation are all identical thanks to the removal of heartstrike. they should have just changed it in some way to make it to another small offensive ability with a defensive extra or a big singletarget strike that does more dmg than BB.
Ability removing is fine but HS removing was too much
DK Soloing at its best: http://www.youtube.com/user/darkkiller5000?feature=mhee
I don't see why they can't rename Blood Boil to Heart Strike and just change the animation but keep the beta mechanic identical.
Maybe you spread diseases by cleaving so hard the blood splatters from your diseased target onto every else like some horrifying botched AIDS blood transfusion.
Just brainstorming here.
Steve Irwin died the same way he lived. With animals in his heart.
Yeah, most of us have already come up with solutions that would solve the problem, but Blizzard doesnt give two shit about it. What they want is what they make until they notice a certain spec or class drop way low in representation. Then they go "wtf WAI GIEZ? " and we say we think the way you changed the class sucks and its boring. We told you this during beta but you stubborn fucks wanted it your way and didnt listen. Then they finally add one strike back and say "we were wrong. Sorry." It happens at least once EVERY xpac. All the information and dislike for something is right in their faces all during beta and they flat out dont listen.
Blizzard devs suck at their job. Bottom line.
You think they would notice how their "ability prune" has made it so a melee class now has ONE melee attack and the rest are ranged spells. Every other DK in the universe sees it, they simply dont.. Or do and dont care. Its blizzards game and they will fuck it up if they want too.
None of the changes I mentioned would be hard to do. They changed pestilence to bb in a single build. That is all we are asking for heart strike or blood strike. Give us another swing animation and bake the same effects we already have into one. Jesus.
I can't stand blood boil. I really miss heart strike. I rolled a DK tank because I wanted to swing a 2h weapon around, not shout like a bitch with an annoying sound and a bad animation since 4.1 (I believe..). I won't be touching my DK tank in WoD. Good thing Brewmasters use their weapons now.
There is a new Animation, and Heart strike is not badass, It's a swing with a tiny red trail behind it. Blood Boil has a red mist of blood exploding around you
Nyaaaa~
HS is an AoE, so is blood boil or pest. I'm fine with not having HS it's really not an issue.
Bloodboil already does Heart strikes job so I don't see why we need it.
HS is a cleave, and cleaves have never = AOE.
Not if they redesigned it to be more interesting. The lack of engaging gameplay with a 3 button rotation when mitigating isn't a priority has driven me away from blood. A mindless rotation that doesn't change during aoe has left the spec a shell of its original glory. Getting DC back on the rotation felt very wrath, and left me with high hopes for blood.
We've lost the theme of aggressive physical damage, and self healing as a sacrifice for proactive mitigation, which also breaks away from the theme.
If HS became stronger for ST damage than BB, gave you a small hot, then we would differentiate ST damage, and during AoE we would have the opportunity to sacrifice damage (bb) for the hot of HS.
All problems solved. Sigh.
Last edited by Aezral; 2014-08-31 at 08:04 PM.
You're right. BLOOD DKs. The only time we were magic tanks was in wrath when we could unholy or frost tank. Bloods always had emphasis on the rune weapon and hitting things with it. It's disheartening, pardon the pun, to have 1 strike now, and lose a strike that's been there forever