I just read the following blue exchange, and got more than a little frustrated:
I propose the elimination of haste altogether. It effects the "feel" of a class too drastically, and then causes problems with meaningful scaling, etc.Not meant to be a loaded question, but the number of people disgusted by downtime added to their specs surely rings alarm bells?
The related thing is that people have trouble distinguishing two stacked changes. PTR characters have less haste, thus slower. (Celestalon)
And then, when people test out any change that affects speed, mentally, feeling-wise, they compare it to what they're used to. (Celestalon)
So, 20% less haste, plus 10% slower rotation = feels 30% slower than they're used to = EXCRUCIATING. (Celestalon)
Interesting psychological phenomenon:Build 1: This feels great.OK, now I'll slow it down by... 10%.Build 2: OMG EXCRUCIATINGLY SLOW!!! (Celestalon)
this confuses me. If something feels great, why slow it down?
In order to prevent scaling and rotational problems down the line, when they have more haste. (Celestalon)
Making specs un-fun to play compared to live, just to solve future numerical issues feels completely wrong.
Resetting power levels with each expansion is definitely something that feels bad to a lot of people. Wish we... (Celestalon)
...had a way to provide the scaling fun gameplay, without having power resets. (Celestalon)
The haste change between x-pacs is what killed my feral druid for me, and I'd loved her for years.
Rate of attacks is a major contributing factor for enjoying the WW spec for so many people. I think most folks would agree that the core of the spec is its high mobility and rapid attack pattern. I just don't understand gating a key part of the spec behind x-pac progression.
Their concern is the perception of increasing strength. As I said elsewhere, I get it, and it's a noble endeavor. But there's so many other ways to perceive gained strength:
- Seeing old mobs die fast
- Being able to solo old dungeons and raids that you couldn't before
- Seeing phatter crits light up your screen
There's got to be more. All of you should add the ways you know you've gotten mightier to this list. Someone more eloquent than I'm feeling at the moment (nasty day at work) should re-write the intent of this post clearly, and.... noninflammatorially (that's a word now - see why I'm not writing a post for the blues tonight...?). Bonus points if it's one of the awesome theorycrafters around here that both agree with the heart of what I'm saying AND have a line to the blues.
Attack speed is not the only way to feel mighty. And making it a stat variable is making us miserable - and I think trying to balance it over an x-pac is making the devs miserable too. Now is the time between x-pacs. Now is the time to drop Haste as a stat!