You may also find issues like in the windwalker thread where people say Ticking Ebon Detonater is better than Accurance of Consequence: and in a perfect world it is, but in a realistic raiding environment 99.9% of players don't use Fists of Fury well enough (aka meeting all its requirements) along with Energizing brew enough to pull the extra dps out of AoC so in game TED>AoC so that is debatable at best. But it has been debated at length, it isn't just what the author says is best.
@OP If you say this is the 'highest HPS build for a Feral Druid' I'm not going to call you out and say no it isnt. I'll simply ask, whats the point? Noone will ever take a feral dps to a raid for their overhealing capabilities, hell if you want to take a druid for offhealing use a balance.
If off healing is your thing, why is there no mention of versatility as your 'go to' tertiary stat? Saying 'versatility is the best tertiary stat for off healing as a feral druid' is 100% accurate, BUT in terms of dps, it is your least wanted stat; if it can be avoided, noone will take it.
This guide may very well be the best way of doing what you want to do, I just cant imagine anyone else wanting to do, what you're try to.
Yes there is that band of people who play a druid and they consider it 'not their job' to heal, anything, ever. They would rather die and wipe than lose some of their personal dps to save the raid group. You don't want those sort of people in your raid and I'd agree and call them a 'bad raider' as you said earlier. There are other people like myself, who while I value my dps, I understand it is required of me to hotw/tranq for a full 8 seconds during bats on thok and in turn decimating all chances of me ranking. But (on progress) it was a requirement to kill it. I've even been know to NS HT someone dropping low to save them, and that makes me a good raider.
But nowhere inbetween those two examples is there a 'good' feral druid topping the over healing making him a better raider.
Note: I believe this healing is too powerful. Yesterday with an Spriest and Fmage running two different 5 mans I matched a Hpaly in healing and out damage everyone on single target fights... Feral aoe isn't well tuned yet. With that said I think they will nerf the off healz, probably to a point where they won't be used anymore.
This isn't even a very effective utility or healing playstyle either. Those macros will usually just overheal the tank, which helps no one.
You aren't writing a proper guide if you don't intend for it to be correct, you are merely stating the way you play your character.
Claws of Shirvallah - im not quite getting why people mark this as PvP talent? To me it looks strong PvE choice too, maybe even on pair with Bloodtalons, if not then slightly behind. Why? Because +5% Versatility is +5% of ALL DAMAGE DONE, that is its PASSIVE +5% FLAT dps increase and +2.5% damage reduction and its far more easy to maintain it in rotation than Bloodtalons. Keep in mind that for Bloodtalons to be active you need to spend a GCD firing off that HT to get DPS buff active which somewhat complicates your rotation. Maybe im selfish, but im kitty, i want to spend my time doing damage, not offhealing raid.
So no, I can't agree with you.
Feral is far from a GCD-locked spec. Yes, BT complicates your rotation if you take it, but as long as you don't energy cap, you can squeeze that Healing Touch into your rotation with no damage lost. Just macro it to self-target by default if you don't have a valid mouseover target when you cast it.Keep in mind that for Bloodtalons to be active you need to spend a GCD firing off that HT to get DPS buff active which somewhat complicates your rotation. Maybe im selfish, but im kitty, i want to spend my time doing damage, not offhealing raid.
It adds less damage than a flat 5% damage bonus, but adds the rest of the versatility bonuses like reduced damage taken and healing done. this due to the fact that you have some versatility from the start like 3% from raid buffs, and additionally you might have some on your gear. So its not a flat 5% damage increase.