That's the highest parse so far.
Only 1.4million dps to go!
http://us.battle.net/wow/en/characte...arrod/advanced Fire for Mythic Raiding
<Side Project> - Eonar/Velen 7/7 Mythic Highmaul 5/10 Mythic Blackrock Foundry
Saw this today when looking at the patch notes listed.
Not sure if this changes anything or not.Ignite now deals the same total damage with a 1 second period (down from 2 seconds) Base duration changed to 5 seconds so what duration when refreshed remains 6 seconds.
Been practising this for a few nights now to no avail. What is the timing needed between IB secondary, combust and IB main target? I can get 1 high ignite tick to appear, but it seems to evade me when I try to combust spread.
Something like that, I've gotten bigger combustions with it but not even close to Kommans 800k ticks.
Just one pyro on the secondary target, the trick comes into play when you IB a less than 1.5 second ignite from target 2 onto target 1 making the very large ignite on target 1 get compressed to < 1.5 seconds. The game currently tries to calculate that ignite on target 1 by taking the damage that ignite would have done (over 3-4 seconds left on ignite debuff from target 1) and compressing it down to < 1.5 seconds.
So, if you had a 600k ignite with 3 seconds left, that baby becomes 1.8 million over 1 second (I feel like it also averages in your lower ignite with your higher ignite for the compression, otherwise we would probably be seeing bigger numbers)
Soooooo, if you had a 600k ignite on target 1 with 3 seconds left, 100k ignite on target 2 with 1 second left, it would be something like 600k+100k = 700k/2 = 350k x 3 = 1.050 million ignite
Not entirely sure of every detail but that is how I picture what is going on behind the scenes and how I sleep at night
Last edited by Hauntedd; 2014-09-06 at 04:31 AM.
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In theory, we could so something like "Use first POM pyro on main target" -> "Fireball second target, AT gives you back Pyro procs and POM during this cast" -> "4 pyros into main target" -> "Spread 1s ignite from second target with IB" -> "Combust main target". Unfortunately, things just get increasingly complicated as we start doing these tricks.
edit: I just briefly reviewed my video and according to my combustionhelper (lol) my ignite on my main target was 726,052 before switching and my ignite on my second target was 252,651 right before IB and switching back to main target before combusting. My ignite of my combustion was 2,786,600 which is god awfully close to 3.5 (seconds left of ignite) x 726,052 + 252,651 (=2,793,833). (https://www.youtube.com/watch?v=WpNPk8KZhTI)
The tooltip of ignite also seems like it definitely adds in the ignite of the second target.
So my initial belief of averaging the two ignites is wrong, but it does seem to add them.Your target burns for an additional 12% over 4 sec of the total direct damage caused by your Fireball, Frostfire Bolt, Inferno Blast, Scorch, and Pyroblast. If this effect is reapplied, any remaining damage will be added to the new Ignite.
Last edited by Hauntedd; 2014-09-07 at 12:42 PM.
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Here's an analysis by a Chinese dude over at NGA Mage forums (Chinese): http://bbs.ngacn.cc/read.php?tid=7296005&_ff=182&_fp=2
Essentially, what he did he this:
1. Multiply first ignite tick size by 2, divide by opening pyro; this gives mastery %. In this case, it's ~47.4575%.
2. Observe that Target A has a 432019 ignite tick.
3. Observe that a Pyroblast lands for 797647 before IB. This adds 797647 * 0.47575 ~= 378543 to ignite bank. The expected ignite bank is now (432019 original tick size) * (2 ticks) + 378543 = 1242582.
4. IB spread on Target B happens.
5. Observe that ignite ticks on Target A for 1242581. This is exactly 1 damage away from the expected ignite bank on Target A.
In his analysis, we can conclude that either Target B's ignite doesn't matter, or the contribution is less than 1 damage.
Here I'll do the same with the log from Dutchmagoz, linked in the OP: http://www.warcraftlogs.com/reports/...ents&options=2
Unfortunately, his log involves a complicated mechanic with Ignite tick protection, which happens when a spell impacts too close to an ignite tick.
Dutch has 80587 * 2 / 288080 ~= 55.9477% mastery.Code:00:00:00.000 Dutchmagoz Pyroblast Raider's Training Dummy 1 *288080* 00:00:02.129 Dutchmagoz Ignite Raider's Training Dummy 1 80587
Ignite at 484855 per tick. Tick protection causes the Pyroblast applied slightly before it to be excluded for some reason.Code:00:00:13.504 Dutchmagoz Pyroblast Raider's Training Dummy 1 *783195* 00:00:14.130 Dutchmagoz Ignite Raider's Training Dummy 1 484855 00:00:14.645 Dutchmagoz Pyroblast Raider's Training Dummy 1 *977673* 00:00:15.479 Dutchmagoz Inferno Blast Raider's Training Dummy 2 *150913* 00:00:16.136 Dutchmagoz Ignite Raider's Training Dummy 1 1954872
Total ignite contribution from the 2 pyros: (783195 + 977673) * 0.559477 ~= 985164
Expected ignite bank: 484855 * (2 ticks) + 985164 = 1954874
This 1954874 figure is 2 off from the observed 1954872 ignite tick, which again limits the contribution from the secondary target to less than 2 damage.
That should be pretty conclusive that the secondary target is not contributing.
Are we talking about on beta or live?