I've always gone with JC/ Enchanting on my main but I don't think I care for those two anymore. They aren't and won't be dominant and I have them on another two toons anyways.
I'm thinking engineering/ alchemy or engineering/ leatherworking.
I've always gone with JC/ Enchanting on my main but I don't think I care for those two anymore. They aren't and won't be dominant and I have them on another two toons anyways.
I'm thinking engineering/ alchemy or engineering/ leatherworking.
Having only just seen the new leatherworking mount I am seriously considering changing for that alone
I also read that the engineering tinkers will be available to non-engineers.
Inscription seems to be a high profit profession at the beginning of expansions. Not sure if that will hold true in WoD. Most of my toons are gonna be gatherers or tailors/enchanting because I'm lazy.
No, just because of crafted and just at the start of the expansion. Crafted items are looking a lot better and more versatile (and therefore more sought after with optimal stats - on top of no reforge) than in previous expansions.
I feel afterwards that tailoring will take the hardest hit if anything, since bags are likely going to be less wanted when people have more space from the toybox, and upcoming other features like tabard storage.
Most likely BS and JC, unless I end up not being able to do much with blacksmithing. In that case, I'll swap it for mining.
Gonna stick with my professions I have on my 90s.
Mage has Herb/Alch
Paladin has Min/Eng
Rogue has Skin/LW
Don't see a reason to switch, really. Might make a toon with Enchanting/Tailoring. Probably a Warlock.
As I heard, there won't be profession perks in WoD anymore. This will be all about personal taste then, and if I ever come back playing, I will probably ditch enchanting as I heard disenchanting will be available in housing. Still, you probably will still need exalted reputations for the best enchants to make, so I should up these exalted reputation with an alt as well.
That's really a bummer about the nitro boost--I'm a druid, so I already have a sprint. Having said that, there are no other profs in the game that make me happy, are fun/entertaining, etc. The glider and slow-fall cloaks have always been enough to make me keep Engi. (Damn you Blizz for making it so Typhoon doesn't dismount people anymore!) Add to that the dimensional rippers and wormholes, and I've got a ton of ports: Druid glyph/nature port, Moonglade port, hearthstone, Dalaran ring, Relic of Argus, TOTC tabard, Orgrimmar cloak, etc. It's definitely useful, and the gold made from other profs can be made other ways.
Love your profile pic BTW, put a smile on my face. Thx!
Has anyone figured out whether there is any benefit to having a small building in your garrison that matches your professions? That will impact my decision!
Engineering and tailoring, this is what i currently use when i am farming, extra cloth + portable mailbox.
What they said is, Engineering enchants that are beneficial in combat will be available to anyone. But here's the catch, they didn't say how that is. A) No clarification on what enchants are meant, and B) no elaboration on how to get them. I suppose what they mean is that you could get the gloves and belt enchants though the use of the Engineering profession building in your Garrison, which means that you still need to commit somewhat to the profession if you want those perks, and then it'll be quite limited. I doubt you'll just be able to trade enchants from an Engineer to a non-Engineer.
That doesn't seem right. You'll want to chose buildings to widen your choice of professions, not match them. Pretty sure they'll have normal trainers on Draenor, and old trainers having their assortment updated.
Last edited by The Kao; 2014-09-03 at 11:35 AM.
Your rights as a consumer begin and end at the point where you choose not to consume, and not where you yourself influence the consumed goods.
Translation: if you don't like a game don't play it.
I saw on a recent build instead of tinkers you made non-binding consumables (potion style)
I imagine for efficiency changing your buildings will not be unusual. Start with your profession to gain the recipes / essential crafting parts quicker for the 1 time crafts and heavy start of expansion load, then swap to others f.ex. getting DE capability if you dont have an enchanter, or salvaging.That doesn't seem right. You'll want to chose buildings to widen your choice of professions, not match them. Pretty sure they'll have normal trainers on Draenor, and old trainers having their assortment updated.
I came back a couple weeks ago - didn't play at all during Pandaria - and decided to finally give my warrior a chance. The character has Engineering 600 and Alchemy (meh) 525. I'm considering changing Alchemy for Jewelcrafting or Blacksmithing - would first transmute a couple mats for crafting. I know I should go with BS DPS wise, but combat perks will be removed in WoD. I really dislike depending on people's good will to craft anything, so JC would be great. Unfortunately, gems seems to have lost a big portion of its importance in the expansion. Which one is the best option?
Please, help me improve my English! Feel free to point out any mistake. :P