game is massively RNG. starting hand determines most games unless someone makes a mistake. Deal with it.
Legend or not and legend rank is mostly down to amount of games, if you are winning a majority of games you rank up, then its down to things like if you win vs close ranks as opposed to lose vs a lower rank determines rank changes, and such. Number of games is the biggest determining factor in legend rank, so only a few people play enough to get that high.
Sorry to burst your bubble there.
If it's 80-90% RNG, what you do with the cards doesn't matter at all, because those 20% aren't going to win you a lot of games in the long run.
I can just tell you now, that if you Poly a 1/1, you've probably lost the match. Just because you were dumb and did that.
Yes, there is RNG involved. It's a card game, that's the point. But no, it's not that much. It's 30% AT MOST. A good player will 90% of the time beat a shit player, just because he can play better.
I won't argue that it takes a lot of games to reach legend, but reaching legend and getting to the top 16 are 2 immensely different things. But by the looks of it, you spend more time complaining about RNG than trying to get better. Not sure why I even bother anymore. All the complaints in HS are the same, RNG, P2W, luck, I drafted a terrible arena deck 520 times in a row, etc,etc.
People don't forgive, they forget. - Rust Cohle
Eh, I try not to think about it too much. You could go back and say, "If I didn't top deck a lightning storm on turn 3 then I wouldn't have had board control." It does cause a little bitterness when it's a total top deck wins, but in all honesty it's the same late game as early game.
Is this where the header goes?
I was not complaing about RNG, why do you think I am complaining? I have no problem with RNG, I actually like it and build decks around it sometimes for fun.
I am just honest enough to say that no its not skill that determines most games, its RNG. I have no problem with that, the skill part is the ones where you can make the difference and being able to capitalise on that is what determines who ranks up (for the record legend 23 is as high as I've managed, so not top 16 myself). But mostly its RNG most of the time.
hearthstone is not p2w, but it is card dependant. sure a common card deck can get you to legend, hell even the deck I draft of 1-2 cost minions for the one quest usually wins the 2-3 straight games needed to do the quest and that deck is shit! so you dont need expensive cards to win, does help though.
The skill in hs is building a deck that cuts RNG to a minimum, so you dont rely on one combo to win,but put in cards that have many uses. If you can cut down the RNG by drafting a deck with lots of synergy and options you do well, hence miracle's sucess, or zoo's sucess. Both cut down on RNG, zoo by making anything good to play! and miracle by fast deck cycling to get the combo you need.
But RNG is a massive factor in games, thats just how it is. Acknowledging that is not complaining about it.
Last edited by mmoc3f25629bd0; 2014-08-23 at 10:08 PM.
If I can build a brand new Shaman deck for my mate with no Storm, Dogs, Bolt, ES, few rares and zero Naxx cards and use that to beat him playing any one of my ranking decks of his choice continuously , it's not because of mostly RNG.
It's because I'm flat-out a better player than him due to having played the game a lot longer. No modesty - even with shit draw I got the wins due to creative use of cards, smart trading and priority target selection, which he still lacks as a new player.
RNG is a factor in games and yes will determine the outcome at points. But to say it's the most overwhelmingly prevalent factor is just silly.
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yeah, if you take a ridiculous situation where someone has no clue is playing sure....
Ridiculous example is ridiculous.
Try playing at high ranks at a decent legend level. Where players are all using decent decks and skill is pretty equal, win/loss is rng. possibly this is not so true at low ranks for new players (or bad players) where people make lots of mistakes, but at any kind of competitive level, its not skill that determines a match, its rng an awful lot of the time, often its from the draw that a game is determined. I can tell if a game is going to go well or not (barring something amazing happening) on the draw or in turns 1-2 for almost every game.
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Skill is meaningless if you don't happen to have the cards you need. At the end of the day, all skill does is help to mitigate the RNG.
Yes, what you do with the cards matters, but you are always at the mercy of 2 layers of randomness. And there are often times when no amount of skill can help you/or is required.
Last edited by Netherspark; 2014-08-24 at 01:46 AM.
i hate losing to bad card draw.
r.i.p. alleria. 1997-2017. blizzard ruined alleria forever. blizz assassinated alleria's character and appearance.
i will never forgive you for this blizzard.
The word, "IF":
If
conjunction
conjunction: if
1.
introducing a conditional clause:
synonyms: on condition that, provided (that), providing (that), presuming (that), supposing (that), assuming (that), on the assumption that, allowing (that), as long as, given that, with the provision/proviso that, with/on the understanding that, if and only if, contingent on, in the event that, allowing that
"if the weather is fine, we can walk to the village"