So what is the new information here?
"Terror, darkness, power? The Forsaken crave not these things; the Forsaken ARE these things."
I sure would like to see my how my grandma handles the heat in Siegecrafter 25 heroic.
He has a point. WoW is designed to be accessible to a lot of people. I'm sure he is glad to be working on a project where there isn't that particular constraint on his creative processes. That doesn't mean it's the wrong way to go, by a long shot. It just means different companies have different ideologies for their product lines (shocker!).
Most played multiplayer online game? Probably, but that title means nothing without some data points to support it and a way to compare it to any other online game out there that isn't a MOBA.
"It's really refreshing to work on a game where I don't have to worry whether someone's grandmother can pick it up or not."
I've always wondered why gamers themselves don't often seem to feel this way. Perhaps the notion of games requiring integrity doesn't mesh most people's modern view where the only things that can be important in life are the things that make money.
"Hey guys, let's change the rules of chess because it's too difficult for beginners to pick up."
"Blood in the gutter is how they butter their bread at the top."
Funnily enough, I know a 60+ year old 14/14H grandma who plays a hunter and has almost 20k achieve points.
GC is complaining about a dumbed down game he dumbed down?
That's level 100 irony right there.
If the playerbase wasn't so toxic and intimidating, even at lower ranks, then LoL would be more appealing. The challenge has nothing to do with it.
Not that I blame GhostCrawler for anything that went wrong with WoW (since I still enjoy WoW and recognize that it takes more than the effort of one man to change a mega-ship like WoW's direction) but this is a funny stance for him to take, that it was Blizzard who told him to design the game more casual.