Originally Posted by
Vizslakane
Sorry but am I missing something? If the add-on says I have 7-10 active targets, wouldn't I be in the @Enhancement, AOE action list? And why would that even have an entry for Lightning Bolt (which I see only 1 entry, #12) in the @Enhancement, AOE action list? Is there even any reason, having 5+ active targets, that you would cast Lightning Bolt? And I do not see any Lightning Bolt entries in the @Enhancement, 3 Cleave or 4 Cleave action list.
An action list, in and of itself, doesn't have built in criteria. For instance, in the AOE display, @Enhancement, AOE is shown regardless of number of enemies. However, in the Primary display, it is shown if the mode is set to AOE, or if its set to cleave and a certain number of targets is showing. The action lists are shown or hidden by a display based on the criteria set in the hook.
Because Lightning Bolt is in 3 different action lists, it's helpful to confirm that the problem is in the right action list. Just narrowing the scope.
The reason I asked for additional detail is because I want to diagnose the criteria correctly, test in SimulationCraft, and report to Purge if we end up with an action list that outperforms the current default. The most current action
Would changing @Enhancement, AOE : Lightning Bolt #12 to Chain Lightning fix this issue?
That's one option. You could also just disable that entry. Or delete it. But before doing any of that, I'd update your action lists because if you only have LB listed once in the AOE action list, then you're using an older set of action lists. Go to Action Lists, and click Reload All. Then do the same for your Displays. Then we can make edits as needed.
But to answer your questions: I am not using CL glyphed, yes it pauses at Lightning Bolt #12, I have v106 of the add-on installed.
Yeah, I figured that's the issue. I recommend changing the conditions for LB #12 to the following:
Code:
(glyph.chain_lightning.enabled&active_enemies<3)&(buff.maelstrom_weapon.react=5|(buff.ancestral_swiftness.up&buff.maelstrom_weapon.react>=3))
This basically tells the addon to only activate that entry if you have glyphed CL and there are 1-2 enemies, since LB is stronger than CL against 2 targets if you have the glyph. This makes the list work properly in the AOE display while also helping to avoid issues in the Primary display. I'll do some testing to confirm and then update the base action lists.