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  1. #201
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    Quote Originally Posted by Mormolyce View Post
    Why not just make the lock's personal healthstones = potion and the ones that other people take from the soulwell < potions?

    Anyway, kind of a minor issue. I'm just glad that First Aid is going to be useful for the first time ever.



    Lust > Drums means you use drums when there is no lust.

    Drums > lust means everyone swaps to LW.
    You don't need LW to use drums, only to create them.

    Similarly you don't need to be a tailor to wear cloth armour, nor a blacksmith to wear plate...

  2. #202
    Quote Originally Posted by Jessicka View Post
    Probably won't waste tonics in LFR/Normal or even farm Heroics to be honest. Same as I wouldn't waste my 300 food there earlier in the expansion. Save them for Mythic and while Heroic is still challenging in the first few weeks.
    When i mentioned situations where you would need to use them i was referring to progress fights. Once you have content on farm the heal amount will be less important.
    And from what i gather the mats for the tonics are going to be extremely cheap/easy to acquire anyways.

  3. #203
    The Unstoppable Force Jessicka's Avatar
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    Quote Originally Posted by glan View Post
    When i mentioned situations where you would need to use them i was referring to progress fights. Once you have content on farm the heal amount will be less important.
    And from what i gather the mats for the tonics are going to be extremely cheap/easy to acquire anyways.
    Time is a resource far harder to acquire than pots from an auction house for many. It's more of a shift in emphasis to be honest, players are going to be expected to use Pots/Healthstones in lower level content now, whereas on Live Healthstones are a bigger deal for high end raiders.

    My one concern over this is whether this counts as the class losing a healing cooldown, and thus a loss of survivability in the broader picture; or whether 'everyone' was previously balanced around having HS anyway so it being a global nerf just keeps us in line.

  4. #204
    High Overlord minro's Avatar
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    TBH, if they made our gate an insta-cast with max charges on spawn, I could live without the stones. T'would fix the 'charge the lock and never let him put a gate down = win' in PvP as well.
    i hate people
    Quote Originally Posted by Epiphanes View Post
    It's a game. It's not real life nor will it ever be. If you want true recognition for being good at something, go play a sport and send us a link to a live stream of you winning the Gold at the next World Olympics. Until then, shut the f*ck up.

  5. #205
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    Quote Originally Posted by Nazmina View Post
    Yes new tiers will make it weaker, which is why stones should be percent based and new tiers of health potions should come out with raids.
    Same should apply to all potions then - 4000 intellect at the start of MoP was approx 25%* of your intellect. Now it's more like ~15%*

    *guesstimates

  6. #206
    Scarab Lord Master Guns's Avatar
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    IMO, I think that Healthstones being inferior to Alchemist made potions is a good thing. Why? Because it brings relevance to professions again. For the longest time NO ONE ever utilized potions..at all..because they were pointless.

  7. #207
    Quote Originally Posted by Master Guns View Post
    IMO, I think that Healthstones being inferior to Alchemist made potions is a good thing. Why? Because it brings relevance to professions again. For the longest time NO ONE ever utilized potions..at all..because they were pointless.
    What? Did you read any post in this thread? The potions we are talking about are made by FIRST AID...it isn't even a primary profession. People didn't utilize health potions in the past because they share a cooldown with DPS potions.
    Last edited by Novx; 2014-09-02 at 01:37 AM.

  8. #208
    Quote Originally Posted by Jessicka View Post
    Probably won't waste tonics in LFR/Normal or even farm Heroics to be honest. Same as I wouldn't waste my 300 food there earlier in the expansion. Save them for Mythic and while Heroic is still challenging in the first few weeks.
    There's no wasting tonics, they are incredibly cheap, day one there will be enough mats on the ah at just above vendor price to craft enough for an entire expansion, they are made with the trash fish of WoD.

  9. #209
    The Unstoppable Force Jessicka's Avatar
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    Quote Originally Posted by Nazmina View Post
    There's no wasting tonics, they are incredibly cheap, day one there will be enough mats on the ah at just above vendor price to craft enough for an entire expansion, they are made with the trash fish of WoD.
    I had plenty of 300 food too. But like I said in my other post, time spent gathering resources to make them -including buying from the AH- is more precious than the consumables themselves. For that lower level of content, I am content to take the chance using completely free healthstones, which I probably won't use anyway. That is assuming I assign a separate keybind, which to be honest I probably won't.

  10. #210
    Quote Originally Posted by Jessicka View Post
    I had plenty of 300 food too. But like I said in my other post, time spent gathering resources to make them -including buying from the AH- is more precious than the consumables themselves. For that lower level of content, I am content to take the chance using completely free healthstones, which I probably won't use anyway. That is assuming I assign a separate keybind, which to be honest I probably won't.
    300 food required alot of different mats to make and the non cart food was expensive to make, requireing stuff from farm fish and mob drops.

    tonics are compelety different and more akin to the 100 secondary stat food. They require one mat and it is so plentiful and cheap tonics may as well be buyable from a vendor for silver.

    People who don't care enough or are too lazy to grab tonics, are likely the same people who don't bother to grab healthstones from wells or bind them.

    The number of people who would be willing to save tonics to use inferior healthstones despite the incredible availability and cheapness of tonics is very small.

    Few people are going to care enough about saving a few coins to keep switching keybinds out for healthstones and picking them up. If a person already has tonics most would rather just use them, and if they don't have tonics they probably won't care enough to use healthstones.

    Even if heathstones and tonics were equal you would find many people in raid groups that have consistent warlocks, and still they would often use tonics.

    Making tonics stronger just makes stones almost useless except in the rare case of non raid content where you have people that don't get tonics but might actually grab stones (though they rarely use them or forget to keybind them)

    I just can't see any argument against making tonics and healthstones equal that makes any sense. (or isn't just spiteful)

  11. #211
    The Unstoppable Force Jessicka's Avatar
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    The point is to make HS useless. Why do you not get this?

  12. #212
    I think that most people tend to forget that Healthstone is a core defensive ability for warlocks above anything else. Nerfing it this hard and making it not reset its cooldown until you get out of combat is beyond retarded, and that's my main issue with these changes.

  13. #213
    Quote Originally Posted by Jessicka View Post
    The point is to make HS useless. Why do you not get this?
    Then remove it entirely?

    The point was to make it not a raid utility, which they have done by introducing tonics, making it weaker does make it useless but then why have it at all?

  14. #214
    The Unstoppable Force Jessicka's Avatar
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    Because some people are cheap. Like I said I probably won't waste one of my newly freed up keybinds on it, but one day I might find myself in Normal/Heroic without a Tonic and I have a fall back. Yay.

  15. #215
    Quote Originally Posted by Jessicka View Post
    Because some people are cheap. Like I said I probably won't waste one of my newly freed up keybinds on it, but one day I might find myself in Normal/Heroic without a Tonic and I have a fall back. Yay.
    People who are cheap often don't bother to use healthstones, using a tracker I find this often happens.

    Those who don't care enough to bring tonics won't care enough to click and bind healthstones.

    You are talking about an incredibly small amount of people who care about their performance enough to use a restoring item, but not enough to get tonics but just enough to pick up healthstones every fight. People who care about their performance but not enough to use the best item so they can save maybe 100gold over the course of the expansion (exaggeration but tonics really are crazy cheap) The same kind of person that buys exactly as many vials as they need to make flask ect to save 2-3 copper.

    There are people like this but its so few they might as well scrap healthstones all together. Which would be sad since healthstones and the ability to give them to others has been in since classic and is as iconic as fear.

  16. #216
    They are NOT trying to make healthstones useless... I have no idea where that's coming from.

    They ARE trying to make first aid useful... and healthstones are becoming a casualty of that change because they apparently can't think of a better way to facilitate that.

  17. #217
    The Unstoppable Force Jessicka's Avatar
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    No, Bacon, really, they explained this like a dozen times already. They're levelling out the utility pool, Healthstones took us over the limit when you look at our Multistrike, Spellpower, and Stamina buffs, Gateways and Soulstone. We were a thing overbudget, so Healthstones got cut, that's just how it is.

    I think it's absolutely clear when a developer tells us it is now a class perk, that it is no longer considered a part of our raid utility.

  18. #218
    Links of objective information plis?

  19. #219
    They did say perk and compared poorly to mage food, I don't use twitter so I don't know where.

    I'd argue making healthstones inferior makes them useless and making them equal lets them be a perk without making tonics usless. (in mythic, regardless of changes health potion/tonics are always useful outside raids and see plenty of use)


    Edit:
    From front page
    There's no LW restriction on Drums of Rage. I can go buy them off the AH same as Healing Tonics
    Drums are designed to be different. A backup, not a primary source, obsoleting a raid buff brought by several classes. (Celestalon)
    I understand that the distinction may be hard to see, but it's very intentional. Tonics are the primary reason for... (Celestalon)
    ...First Aid to be valuable in Warlords. Healthstones are a minor perk to a class, like Mage food, not a raid buff. (Celestalon)

  20. #220
    The Unstoppable Force Jessicka's Avatar
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    Quote Originally Posted by Baconeggcheese View Post
    Links of objective information plis?
    First Aid to be valuable in Warlords. Healthstones are a minor perk to a class, like Mage food, not a raid buff.

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