Deathmatch Mode
This mode is unavailable for rated battlegrounds.
When queuing for non rated battleground you can tick a box saying Deathmatch Mode.
In Deathmatch Mode there are no objectives. There is only a fixed amount of reinforcement points, a different one depending on the size of the battleground. When one team runs out of reinforcements the match ends.
*Since not all battlegrounds can support this playstyle, minor changes will have to be made.
-Strand of the Ancients will have all gates permanently opened.
-Alterac Valley will have all npcs removed and flags removed.
-Isle of Conquest will have all siege equipment removed and all flags removed. Gates will no longer exist.
-Silvershard Mines no longer has carts
-Deepwind Gorge no longer has carts or flags.
-Arathi Basin no longer has flags.
-Warsong Gulch no longer has flags.
-Temple of Kotmogu no longer has orbs.
*In order to avoid situations such as graveyard camping in a Deathmatch Mode, whenever one team loses 33% of remaining reinforcement points the match stops, just like in SOTA, and all players on the map are relocated to their respective starting zones. These resets are necessary so one team isn't farmed at their graveyard, which thoroughly defeats the purpose of a Deathmatch Mode.