So... disc priests finally got some CC love?
It seems so. I'm so glad it finally happened. True that it doesn't address melee, but at least i can help with interrupts in raids now, because that's been my number 1 pet peeve in SoO, wiping to interrupts cause some giant twat missed his.
Disc Priests: Just 2 mana trinkets away from becoming Withered
This guy in my guild reckons their whole intention with wod is to make it extremely heavy on the FOTM (in PvP particularly) so that people keep bying 90 boosts and rerolling whatever is OP. Its a better conspiracy theory than most I've seen. It will start with FDK and Arms War being ungodly overpowered and then they'll switch it up a bit. Maybe we'll see 4.1 Boomkin again: https://www.youtube.com/watch?v=eXVRg3W9bBU (warning, possible Bleach Anime Spoilers)
Disc Priests: Just 2 mana trinkets away from becoming Withered
Utterly terrible change.
Does nothing to fix our pvp issues vs melee, and only helps against casters which we have never had problems with. Also blizz wanted to (quite rightly) reduce the amount of blanket silences in the game and now are just giving one to a healer...
Better change would have been make fear baseline and put chastise in it's place on the talent tree.
My thoughts exactly. I can't see it from a PvP perspective since I barely do any PvP, but it's a very welcome change to our raiding enviroment. Heroic Garrosh would have been so much easier if I could help with those interrupts... (well, it does count as an interrupt AND silence, right?)
I'm very excited about this change, even if it's a talent (like, baseline fear but silence as talent for disc/holy)
It sounds more like they are reducing shadows 'utility' with this, giving them a bigger reason to go disc instead.
Nooooo
Now I will have to interrupt It was so nice always blaming others for failing to interrupt because "Blizzard is stupid enough to not make me able to"
NOOOOO
HOMOGENISATION
EVERYONE CAN INTERRUPT
BLIZZARD FIX
Correct me if I'm wrong but, I had always thought that one of the CC changes blizz was making forr WoD is making sure that no interupt was also a silence, it's one or the other. That would mean that things that are imune to silence, like most raid encounter boss or adds, will not be interupted.
Maybe now I can do the You're Doing It Wrong achievement dpsing as Disc.
Really nice, shadow losing iconic spells. In the next build Disci will get Shadowform, shadow orbs, mind blast and devouring plague.
This is great news in my book.
Well, Silence is one of those things I miss I was able to have as Disc during Vanilla/TBC in PvP, so it's nice to have it back
I'm actually sad to see the silence change. The current beta build indirectly further implies there won't be less extreme nerfing of disc priest CC relevant against melee, becoming not just below MoP but less in WoD than in vanilla, TBC, and the entire history of WoW. (In the old days, psychic scream provided a baseline and mind control a situational extra).
Another CC instead of Silence would have been better as baseline, while Silence could better be dropped in the talent-choice tier. It'd still be available for any PvE niches, but fewer priests would actually choose it over the alternatives in WoD PvP, if having to choose, than Blizzard might expect, outside of some in some particular arena team combo (dependent on teammates) maybe.
In expansion after expansion, melee are and always have been who really kill me outside of uncommon circumstances (and I know melee are temporarily lower representation than usual in MoP in the niche environment of top-rated 3v3 arena combos but rather refer to PvP in general).
Considering how much matters change more towards that in WoD...
I don't want to kick the underdog. I want more of a chance against my real threats.
This isn't surprising, though. In the midst of expansion CC changes supposed to be about toning down excessive annoyance from CC, the most annoying type (stuns) are nerfed the least, whereas disarms (the melee equivalent of silences, not as bad as total loss of control of movement and everything) are removed entirely. For example, compared to a stun, I relatively almost enjoy being hexed (still able to move), being polymorphed (regenerating health and not dying meanwhile), etc.
Aside from the best melee players being more likely to target clothies than tankish enemies, other contributing factors to why I'd spec much more against melee than casters if given a choice, even if with tradeoffs (though not the kind of choice allowed in modern WoW design), include:
- Dispelling, such as dispelling debuffs on oneself, is strongly doable against casters but not melee. (For instance, physical bleeds are one of the few effects certain to rule out Spectral Guise usage; nothing in game accessible to me removes them, except for one impractical trinket specially nerfed not to at high level).
- It would be interesting to analyze how the dps of various classes is comparable in PvE even despite the following, but such always feels vastly divergent in burst capability in PvP (in any expansion and era, whether now or even back when I was playing in TBC).
- Deaths particularly occur when there are multiple attackers, and the CC which doesn't break in that circumstance amounts to stuns, usually melee delivered. In contrast, for example, if a warlock tries to fear me and fear ward is down, it often breaks in moments from others dpsing me meanwhile.
This might seem like a plea to be overpowered. But fun consists in large part of having a good toolkit, and that in itself does not constitute being OP as number tuning determines whether any class is OP or not. The most boring single-button class imaginable would be OP if its numbers were extreme enough, and the opposite applies.
Last edited by varkar; 2014-08-28 at 06:55 PM.