Does defile have a maximum radius?
Does defile have a maximum periodic damage coefficient?
I know Necrotic Plague increases in strength up to a cap of 15 stacks... Surely Defile must cap out somewhere/somehow but it's not in the tooltip
Does defile have a maximum radius?
Does defile have a maximum periodic damage coefficient?
I know Necrotic Plague increases in strength up to a cap of 15 stacks... Surely Defile must cap out somewhere/somehow but it's not in the tooltip
Last edited by Grubjuice; 2014-08-28 at 04:12 PM.
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When someone asks you if you're a god, YOU SAY 'YES'!
It has a duration of 15sec. It gains 2.5% radius and damage each second. Caps at 37.5% radius and damage increase.
Defile only lasts for 10 seconds, not 15. The damage/radius maxes out at 25%. It used to have text that said a limit for the increase in growth (on both parts) but it got removed, and I can't remember if that's still in effect or not.
Oh yeah my bad.
would feel much better about this ability without the rune cost. Its okay for DW, but is painful for 2h. Haven't tried it on unholy yet.
I think those are in single-target though, and the damage and AoE increase happens for every single entity that's caught within? Though it would require lots of adds to expand dramatically. 25% every 1 for 10 adds seems like a funny scenario. Damage doubles before half the duration, but beyond we got the AoE DR.
Though Defile does by default less than D&D, at least the ones in the tooltip are way lower that D&D, and would need quite a few increases to catch up and be an improvement as a talent. Guess it's just not tuned yet.
Worth noting that Defile has a smaller starting radius than Death and Decay.
Well the tooltips word the damage totally different.
Death and Decay says something along the lines of 'does X damage over 10 seconds'. So you take that damage and spread it out over time to get each tick. Defile however just says 'does X damage each second'. I think I remember doing quick math and the baseline damage is a couple thousand more even before increases from growth.
Death and Decay is only more powerful then BB if the target actually stays in place for the whole 10 seconds, which has always been a factor in it's damage. After X seconds of being in DnD it also works out to be a gain over SS.
Tuning isn't done yet, calm down. All the talents are supposed to be dps increases, I believe Defile is actually the best talent for most specs anyways right now
Defile feels weak, yet it's the best talent for most of the dps specs right now. One less tick and an initial smaller starting range don't mean anything if it does more damage anyways.
Defile seems to be an incredibly boring choice for tier. Reskinded DND, ty