thats a bummer
thats a bummer
Make it so Horde vs Horde maps actually happen, then I might actually consider joining AV....... Lol joke, the person who starts on the Alliance side would still win the match and the first team get to docks would win IOC now.
IOC needs a complete rebalance and AV needs various changes like the towers for one, Horde towers have less NPCS and you can los them to start with.
Ditching blacklist wouldn't be a fix for the most unbalanced BGs though. You'd just see more angry players, trying to either lose quickly, or getting pissed that they're now stuck in a hated BG or risking an AFK boot. Another way to look at it is that blacklisting is much easier for Blizz than actually fixing the damned BGs (which could be quite difficult, to be fair).
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And don't forget that while the Aid Station flag is right at the edge of DB-South (and has lots of NPCs nearby), the Relief Hut flag is well out of FW towers range, and has no nearby NPCs.
"In today’s America, conservatives who actually want to conserve are as rare as liberals who actually want to liberate. The once-significant language of an earlier era has had the meaning sucked right out of it, the better to serve as camouflage for a kleptocratic feeding frenzy in which both establishment parties participate with equal abandon" (Taking a break from the criminal, incompetent liars at the NSA, to bring you the above political observation, from The Archdruid Report.)
I am glad CTA is being removed. You could always tell as horde when it was AV/IoC just by the 20 minute wait times for random BG's if they were black listed.
I am a fan of the blacklist feature but that is just because there are a few BG's I cant stand to play. 40 Man BG's really screw up the queue when you have one faction specific queuing it. IMO they should reduce the 40 man BG's to 10-15 and then it wouldnt matter nearly as much.
Cant break my heart any more than when they removed the call to arms quests D:
I am sad about this
i didnt use it tht much but they better not touch blacklisting. as others have said make it 3 blacklistable! have ioc and av bled already and would love to add eots as well, i hate that place
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
"In today’s America, conservatives who actually want to conserve are as rare as liberals who actually want to liberate. The once-significant language of an earlier era has had the meaning sucked right out of it, the better to serve as camouflage for a kleptocratic feeding frenzy in which both establishment parties participate with equal abandon" (Taking a break from the criminal, incompetent liars at the NSA, to bring you the above political observation, from The Archdruid Report.)
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
The respective coverage of base graveyard flags by NPCs and archers is quite different. The fact that you can cap a horde tower simply by running past the archers to the flag, while in alliance bunkers you must deal with any archers that have LoS on you (the case in at least 2 bunkers, iirc). The fact that when preventing a recap on horde towers, the alliance defenders can cluster and spam AoE, virtually immune to ranged attacks thanks to LoS + knockback, while being largely immune to knockback themselves. The potential for the DB bridge to be a superior chokepoint once players could do knockback.
These inequalities themselves are not gamebreaking, but I think its clear that they have contributed to the positive feedback cycle of Horde losses in AV. (The differences in IoC are comparatively minor - time from start to Glaives/Airship is the only particularly obvious one.)
"In today’s America, conservatives who actually want to conserve are as rare as liberals who actually want to liberate. The once-significant language of an earlier era has had the meaning sucked right out of it, the better to serve as camouflage for a kleptocratic feeding frenzy in which both establishment parties participate with equal abandon" (Taking a break from the criminal, incompetent liars at the NSA, to bring you the above political observation, from The Archdruid Report.)
This isn't just in BGs, it's the fundamental dysfunction with much of post-BC WoW "development". It follows a very obvious pattern. First, there's a 'problem' (talent trees aren't working well, PvP not balancing properly, flying mounts alter the game, etc.) in game. Second, rather than develop and implement an elegant solution (which likely would not be swift, easy, or cheap), Blizzard eventually slaps on some sort of less than fully thought-out 'fix' (nuke talent trees, implement PvP gear and stats, ban flying for some period of time). Finally, the changes end up having multiple negative effects on the game, arguably worse than the original problem was in the first place. (Sometimes, Blizzard throws in the extra step of completely removing whatever they irreparably broke.) In the end, the game is in worse shape than it was before they started fucking with it. (The problem is compounded by Blizzard development apparently suffering from a massive case of "not invented here" syndrome.)
"In today’s America, conservatives who actually want to conserve are as rare as liberals who actually want to liberate. The once-significant language of an earlier era has had the meaning sucked right out of it, the better to serve as camouflage for a kleptocratic feeding frenzy in which both establishment parties participate with equal abandon" (Taking a break from the criminal, incompetent liars at the NSA, to bring you the above political observation, from The Archdruid Report.)
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
It sometimes seem to me, looking in from the outside, that when it comes to post-BC WoW, Blizzard has ditched its traditional 'steal and polish until it gleams' approach (which they have historically been very, very good at), and replaced it with an endless series of ego-driven "look at my cool new idea" implementations. (Plus an obvious amount of bean-counting supervision. )
"In today’s America, conservatives who actually want to conserve are as rare as liberals who actually want to liberate. The once-significant language of an earlier era has had the meaning sucked right out of it, the better to serve as camouflage for a kleptocratic feeding frenzy in which both establishment parties participate with equal abandon" (Taking a break from the criminal, incompetent liars at the NSA, to bring you the above political observation, from The Archdruid Report.)