Ooh High king Maulgar was awesome (krosh firehand). I remember i saved all the green items that dropped with only stamina during tbc lvling/dungeoneering and it was sooooooo usefull on that boss .
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10 man MoP content should be easy outside of completely un-soloable fights (Sha o Pride/Norushen) given that a good amount of content has been solod currently. (Tortos/Jin'rokh/Ji'kun, all of MSV, Sha o Fear)
Players do not gain bonus damage dealt to MoP creatures, nor do they gain reduced damage received from MoP creatures. Our ability to solo MoP content will only be increased by our increased stats from levelling and improved items.
(Warning: Horrible capture/editing)
I kid you not, this was the only viable way I found to defeat Spine; I wiped a good 5 times trying to figure out what to do before resorting to this nonsense, and god damn this fight is WAY longer than it needs to be. I might solo it on 25m every week just to make bloods spawn faster.
Last edited by Polarthief; 2014-08-31 at 11:25 PM.
My apologies for sounding harsh, but if you really want your Heavenly Onyx Cloud Serpent that badly and don't want to find another person to do it with, roll a death knight!
Edit: Well fuck. Apparently people have solo'd it, just Mages won't be able to due to no self-healing >_>;
Last edited by Polarthief; 2014-09-04 at 06:56 AM.
Your right he wasn't too special but rather just diffrent. The hp at start did help though, it resulted in you being able take his attacks without spellstealing creating room for errorHe wasn't really; it was just Spellsteal, stay at a very long range, and spam on him to keep aggro. While I didn't get to tank him until the end of BC (I didn't play Mage until 2.4.3, which was the Sunwell patch), he wasn't as interesting as people made him out to be; he was just different because a Mage tanked him. I personally feel like Warlock "tanking" the small imps on Illhoof in Karazhan was a bit more interesting (Warlock being the last class I played prior to Mage), but still lacking because all you did was spam Seed of Corruption
However if mages can solo all the previous expansion raids i'd actually have to say the soloing gap become smaller. I do imagine mage will still have much more difficulty. But I imagine this occured not because of diffrent mage mechanics but because of much higher itemlvl leaps that MoP did compared to previous expansions. With the itemlvl squish and scaling system I am unsure how this will influence soloing in next expansion.
The only upside of mage mechanics is that it's avoiding dmg mechanics make it a signature of the mage that's enjoyable in group raiding. Unfortunatly the way these mechanics work is that you need to use your abilities preemtively and know the enemy while classes with healing abilities can react afterwards making soloing stuff a lot easier. You don't want to look up strategy,learn and plan every enemy you face (rarespawns, multiple questsmobs, old content).
I agree that my words were not very nice, and I do apologize for that.
But I'd like to call to your attention the fact that balance in soloing is very different from balance in DPS - so much so that "because death knights/monks/warlocks are number one, roll one" actually becomes a valid answer. Unlike in DPS, Blizzard simply can't balance out soloing owing to their choice in different approaches to class/specialization design. Thus, you can guarantee that tank specialization with self-healing are always at the top here, and it is quite unlikely that anything will be done about that.
Yes, the gap between classes has closed to a large extent in MoP - nearly all classes can solo nearly all Cataclysm content. The differential only arises in MoP raid content, where death knights, monks, and warlocks clearly dominate. It'll be interesting to see how WoD affects this.
Last edited by Saiyendra; 2014-09-04 at 12:41 PM.
And 2-mannable or not, that still means I have to rely on someone else. I'd rather find a way to be able to solo him (and doesn't he do some blasty thing if no one's in melee? Would probs need to be in melee of him, plus you get that damage boost)
With the Tank Squish from yesterday, it might be a bit more manageable, assuming that affects ALL monsters, and not just WoD.