Originally Posted by
Ishayu
The item squish was more about damage than health, but yes; I absolutely agree with the OP.
Health pools don't need to be 300k+ at level 100. That's absolutely insane.
PvP has somewhat benefitted from the big health pools, but they're actually too big. I've done plenty of 2v2 and 3v3 to see this. Even without healing going out at all it can take ~30 seconds to kill anybody.
I understand they want people to hover around 50-60% and have triage gameplay, and that's fine, but if people are ALWAYS hovering at around that amount of health and there is an absolutely constant barrage of healer pressure from this triage gameplay, I suspect healers will be tired.
I decided that the numbers were too big for my liking and so I wrote an addon that divides everybody's displayed health, mana, damage, and healing by 16. This gives much more reasonable numbers, with Rake and Rip hovering about 400 (800 crit) at max level and health pools sitting at around 20k.
I still think we do too little damage and healing compared to the size of the health pools, but at least I got that far. The number that the game divides by is lower at low levels, and smoothly scales up.