It's a hunter only thing, when they gave multiple ranged the ability to move while dps'ing it wasn't unique anymore, AND, the casters who can't move and cast generally do more damage than hunters ever will.
The price for moving and fighting is that we do less raw damage.
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This was already addressed. Its because hunters aren't considered a caster. They are essentially a melee dps that doesn't need to stand in melee.
Cast while moving elsewhere really effects the game.
In what way hunters don't bring much in terms of raid utility?
OT: Hunters were always the mobile ranged class. Casters are meant to stand and cast, that's how the game worked for years, and having everyone just running around is not what Blizz have in mind.
Even now the only true mobile casters are shamans & warlocks, and they can only cast their filler spells while moving. In order to maintain high DPS even shamans & warlocks need to stand still and cast.
Regardless, I'm not sure that's good design. But thats due to almost every encounter in PvE and PvP will require movement. If there aren't any "stationary" encounters, then that disadvantage is completely negated which gives Hunters the best of both worlds.
In movement heavy fights, they would be superior and in stationary fights, they be subpar? Idk, but that sounds horrible to me.
Last edited by Lime; 2014-08-31 at 08:01 PM.
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a hunter uses a weapon like a melee. why should he not move while using it? a caster needs to concentrate to cast a spell cause he uses cracy magic stuff
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It's really not a difficult design choice to put into practice, especially considering how it's *exactly* what they're doing with hunters and Focusing Shot in WoD. The devs clearly see the merit to it and feel confident that it can be balanced, so why can't this same philosophy be applied to casters?
Liked turreting in TBC? Great! Here's a talent that makes you blow things up hard while you're standing still! Preferred the freedom of movement you had in MoP? Well, not to worry! Here's a talent that lets you move around a bit more!
Choice is a great thing to have.
I wonder the same thing
People complained about class homogenization. Then complains when a class gets something unique.
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because hunters have no defensive's (compared to other classes) and only one spell to escape, being disengage?
Plus the casted spells are generally weaker?
I also find it hilarious that som any people talk as if hunters lacked burst, if you go pvp they are among the most dangerous bursters in the game, not withstanding the two seasons were BM hunters could pretty much global people with zoo.
Edit: And I say pretty much on globalling because during the 2nd season it would require one more attack too but during the entire first season you had people pop zoo with spirit beast and globalling healers. Was great gameplay.
Shadow priest starts with no shadow orbs but full mana. Allowing the hunter to go full nuke on the priest. And the priest can't even disarm him until he casts a mind blast.
Hunters right now are indeed OP. They can't be ranged, have everything instant/full mobility, awesome CC and on top of that being competetive in dmg and burst. They need some weakness.
Perfect example of why "community" forums are poisonous to the health of a development team. These developers are wasting hundreds of hours trying to stem the tide of incessant bitchery that would never, ever abate so long as these entitled, unfortunate human beings don't get their way.