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  1. #281
    Quote Originally Posted by HardlyWaken View Post
    I'm not trying to whine here, I have an Ele shaman (the feels, though) and a hunter myself. I'm genuinely curious as to why it's okay for hunters to be a practically FULL mobile ranged dps, but not only that, most of their attacks are frontal/instant. They are decently close to a "ranged-melee". So my question is, why was mobile lightning bolt (and Fel Flame) such a big deal, yet hunters are allowed to maintain full mobility? Especially if they're supposed to be balanced for equal potency and damage why can't ranged have some non-clunky mobility while casting as well?

    Anyone care to shed some light on this? I'm willing to be convinced, it just tends to boggle me and frustrate me as it stands.
    Hunter's have always been the "mobile" ranged class in the game since the classes where designed in the World of Warcraft Beta.
    The other "ranged" mobile class was due to a design flaw with how their spell worked, and that was with Balance Druids. (Running Moonfire spam, quick-cast Wrath, Root kiting.)

    The current Caster classes have immense periods of burst that they can dish out to compensate with the removal of constant mobility. Hunter's have had several of their hard-hitting CD's removed since they are now a mobile ranged classes again. They still have burst CD's, but nothing on par to the Casters. Which adjusts for them to have a slightly higher sustained damage throughput.
    Simmons: There's no "I" in "team".
    Griff: There's no "U" in "team" either. so if "U" and "I" aren't in the team, who gives a f_ _ k about the team?
    "Gotta' trust some one to be betrayed. I never did." - Captain Price
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  2. #282
    Legendary! Rorcanna's Avatar
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    People that are so desperate for movement are always free to roll hunter.

    It makes sense for a class that needs to manage its own resource and shooting a WEAPON rather than CASTING to be able to move.

    That feeling when there's a new expansion out and you sit in a Garrison wondering what the hell to do because you are stuck on an entire continent like Timeless Isle, only with flightpaths to encourage afk travel coz "immersion".

  3. #283
    The Lightbringer Tehterokkar's Avatar
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    Quote Originally Posted by Summoner View Post
    You can always pick MM and focusing shot, which gives you more (single-target) damage at the cost of movement.
    Please don't make stupid statements about something you don't know. Lone Wolf is simming highest in single target for MM. Focusing Shot is pretty bad, even if Sims show it is better than Lone Wolf, in practice it's horrible to use to perfection because Sims are robots which do everything perfectly.

  4. #284
    Banned Taftvalue's Avatar
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    Quote Originally Posted by Rorcanna View Post
    People that are so desperate for movement are always free to roll hunter.

    It makes sense for a class that needs to manage its own resource and shooting a WEAPON rather than CASTING to be able to move.
    have you ever tried to shoot a bow while running?

    please try it and tell me how that worked out for you.

  5. #285
    Quote Originally Posted by Tehterokkar View Post
    Please don't make stupid statements about something you don't know. Lone Wolf is simming highest in single target for MM. Focusing Shot is pretty bad, even if Sims show it is better than Lone Wolf, in practice it's horrible to use to perfection because Sims are robots which do everything perfectly.
    Sims only account for highest potential under perfect circumstances in single target fights. I'm going to assume SimCraft and other simulation analytical statistical graphs are wrong on the assessment that the overwhelming majority of combat fights in Draenor are Mobility / Multi-target.

    - - - Updated - - -

    Quote Originally Posted by Taftvalue View Post
    have you ever tried to shoot a bow while running?

    please try it and tell me how that worked out for you.
    Running with a Bow would be far simpler than trying to run around chanting, throwing blinding colors of spells under extreme focus to cast, while watching other people and giving orders.

    Besides, this is also why Hunter's have Crossbows and Guns.
    Simmons: There's no "I" in "team".
    Griff: There's no "U" in "team" either. so if "U" and "I" aren't in the team, who gives a f_ _ k about the team?
    "Gotta' trust some one to be betrayed. I never did." - Captain Price
    Bungie Has My Studio Of The Decade Vote. "Hours Played" is greater than "Money Made".

  6. #286
    Bloodsail Admiral Ironjaws-Mike's Avatar
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    Need to take to account that many other spell-flingers have different utility and often much more healing then hunters. Not to mention more damage (talking MoP now, not sure about in WoD).

    Quote Originally Posted by Taftvalue View Post
    have you ever tried to shoot a bow while running?

    please try it and tell me how that worked out for you.
    Its easy.

    Though less likely you will hit anything except the ground. : p

    And how is the spell-casting going?
    Mix red and blue, what do we get?

    Horde + Alliance = Epic

  7. #287
    We typically have significantly less self-healing than casters,
    *looks at Arcane Mage in WoD*

    *sees no self-heals whatsoever*
    *sees no instant-cast spells except for arcane barrage and maybe explosion?*

    ¿Que?

  8. #288
    Bloodsail Admiral Ironjaws-Mike's Avatar
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    Quote Originally Posted by Xaelai View Post
    *looks at Arcane Mage*

    *sees no self-heals whatsoever*
    *sees no instant-cast spells except for arcane barrage*

    ¿Que?
    We typically have significantly less self-healing than caster

    Quote Originally Posted by Vargur View Post
    Those skills were nonexistent, same for focus (and hunters need mana back), when the same situation applied, years ago.

    And I don't know about the rest of you, but I, as a skilled wizard in real life, can still cast some zaps while running. You all must suck.
    God, anything except that! No more Mana! >: (
    Mix red and blue, what do we get?

    Horde + Alliance = Epic

  9. #289
    Quote Originally Posted by Xaelai View Post
    *looks at Arcane Mage in WoD*

    *sees no self-heals whatsoever*
    *sees no instant-cast spells except for arcane barrage and maybe explosion?*

    ¿Que?
    I know what you mean, but Mages in Mists had several self healing abilities. In Draenor I can't say for certain what they kept for healing. I know they still have the one where they can burn their flesh to regain HP back, but it gives you a DoT debuf?


    Warlocks on the other hand, Glyphed and Talented Ember Tap is still possibly the strongest player heal in the game. That, and Drain Life ticking for 13% a second.


    Edit: Thanks MMO-C for the double post.
    Last edited by Arkuri; 2014-10-04 at 12:45 PM.
    Simmons: There's no "I" in "team".
    Griff: There's no "U" in "team" either. so if "U" and "I" aren't in the team, who gives a f_ _ k about the team?
    "Gotta' trust some one to be betrayed. I never did." - Captain Price
    Bungie Has My Studio Of The Decade Vote. "Hours Played" is greater than "Money Made".

  10. #290
    Dreadlord KenjiEvans's Avatar
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    My hunter is moving around just fine!!

  11. #291
    The Patient Larsardion Vaergrim's Avatar
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    And thus, class homogenization was born...
    -----------------------------------------------
    “It's like in the great stories, Mr. Frodo. The ones that really mattered. Full of darkness and danger they were. And sometimes you didn't want to know the end… because how could the end be happy? How could the world go back to the way it was when so much bad had happened? But in the end, it’s only a passing thing… this shadow. Even darkness must pass.”

  12. #292
    Because free movement is bad class design unless hunter then because yes.

  13. #293
    Warchief Solidito's Avatar
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    Why should every class be the same? There should be things that make classes unique, this is one of those things.

  14. #294
    Quote Originally Posted by Taftvalue View Post
    have you ever tried to shoot a bow while running?

    please try it and tell me how that worked out for you.
    Good thing my hunter is using a gun, then.

  15. #295
    Quote Originally Posted by Valyrian Stormclaw View Post
    Because hunters aren't casters; they are considered melee DPS, just at long range.

    Mageys, Boombooms, Lockies, and Shammys are considered casters, and it is a little unfair (balance wise) for them to be able to deal devastating attacks from far away and keep moving. That's why 1. they have cast times and 2. they have to decide where they are going to stand. And stay there.
    So basically your saying hunters are allround OP?

    - - - Updated - - -

    Quote Originally Posted by Solidito View Post
    Why should every class be the same? There should be things that make classes unique, this is one of those things.
    I see where you coming from, but there is no penalty which is frustrating for everyone else.
    And huntards still wonder why no one likes them lol.

    - - - Updated - - -

    Quote Originally Posted by MetroStratics View Post
    This was already addressed. Its because hunters aren't considered a caster. They are essentially a melee dps that doesn't need to stand in melee.
    Cast while moving elsewhere really effects the game.
    Just because hunters aren't considered a caster it's all good... they still cast some abilities or you don't wanna call it casting but lock and loading or pulling the string back that takes 1.5 sec to do so..

    Hunters will always be most hated class for me, it has always been so unfair imo. I remember there was this penalty of not able to shoot when you were close. Hunters hated it and everyone else was fine with it lol.


  16. #296
    Quote Originally Posted by Tehterokkar View Post
    Please don't make stupid statements about something you don't know. Lone Wolf is simming highest in single target for MM. Focusing Shot is pretty bad, even if Sims show it is better than Lone Wolf, in practice it's horrible to use to perfection because Sims are robots which do everything perfectly.
    This is coming from a design philosophy behind focusing shot, and MM in general. Iirc dev stated MM is - mechanicwise - the caster hunter, who hits for more at the cost of movement. This is reflected in the long-casting main focus dump AiS, which is also baseline a no-movement shot, and mastery. The same was stated during interviews and twitter answers in regards to focusing shot "less movement more damage" design. The game is still in a number-tuning phase, correct? If yes, simcraft is not accurate and therefore irrelevant to the argument.
    Last edited by Summoner; 2014-10-04 at 05:12 PM.

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