Every modern Blizzard game has a forum on MMO-Champion. This is primarily a World of Warcraft and associated Blizzard games website and forum.
Then there was a mistake made.
Within the sole context of the game, it's a completely legit tactic. Judging whether or not Blizzard screwed up, at least in this case, requires looking at more than just the sole context of the game. Intent is still relevant.
Better yet, where is the forum for ESO and Wildstar, the actual MMOs? I'm not trying to get on anyone's asses here it's just that MMO-C confuses me sometimes. I swear they used to post swtor updates on the front page at one point too, along with maybe even Rift and GW2, but it's all been WoD updates since.
I do agree monster killing is the primary means; that is evident the major play systems of D3. But the gameplay does also allows for progression without direct killing. No change was made to the latter and as such it is a legitimate method of progression under the current rules of D3.
I am not a moderator of the Blizzard games.
The policy as told to me was that a megathread has to show large enough, consistent enough and voluminous enough activity to go from megathread to subforum. The admins may not have seen that level of activity in the ESO and Wildstar thread yet.Better yet, where is the forum for ESO and Wildstar, the actual MMOs?
Hearthstone and Heroes of the Storm have their own forums. D3 too, of course.
Last edited by Fencers; 2014-08-31 at 09:20 PM.
People said vehemently they weren't gonna use this method of getting XP. Players used it anyways. There's your problem.
Fifteen hundred pages isn't enough to warrant a subforum?
Wildstar has a 2000+ post megathread.
Starcraft II does not have a subforum, but it has a 200+ post Megathread.
But we should be talking Diablo 3 here really. To answer your question above more directly; I think D3 being "treated like an MMO" is a mostly biased view. Perhaps because users of this forum and the official forums are heavily entrenched in the modus and expectations of that genre due to ancillary Blizzard products.
Consider as well a large amount of D3 players got the game via World of Warcraft promotion for a year-long subscription.
In a wider sense I do not notice the trend of D3 being "MMO-like" on other sites and discussion groups. Though it is possible that the MMO genre has also reached a point in saturation whereby players do have a conception of the operation of online games with saved progression adhering to certain expectations inherent to the genre of MMORPGs in particular.
W* megathread has little to no discussion about W* 99% of the time. Seriously, spend 30 minutes in there and you will know why.Wildstar has a 2000+ post megathread.
Pokemon FC: 4425-2708-3610
It's been 2 years, of course it wouldn't take that long for people to level up to 70 in the quickest way possible. Games Done Quick yo.
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The point is calling other cheaters for maximizing the method of progression is a far stretch from actual cheating. In particular when the competition is based twofold on; A. Meta knowledge 2. Progression.
Once again, I understand the idea that it may be perceived as "cheapening" to the play experience farming no-kill bounties. Though it is part of and allowed by the rules of the game currently.
How are they worthless? They represent the top tiers of item. There is no difference in say a blue item being worth more than white, a yellow more than a blue, etc.Legendary items are worthless.
If they had named the item rarity system simply by tiers it would function the exact same. All legendary items are in D3:RoS are top tiered items.
Paragon levels, legendary jewels, perfected gear stats.Where is the carrot on a stick to keep people playing if they have full gear after 2 days?
Is your 4pc Marauder set perfectly rolled? Do you have the most optimal Paragon point distribution? Do you have the highest Paragon level achievable? How are your legendary jewels progressing? Et cetera.
There are plenty of ways to keep going in D3. They just are narrow.
People really upset that content in a Diablo game died "too fast"?
You DO know what game you're playing, right...?
I think a lot of people are missing the point of seasons however. You're focusing on one aspect of seasons. Yeah, in this first season that one aspect of seasons was messed up, they'll likely make changes to how certain things are handled going forward. If leaderboards were the only part of seasons that excited people ... Well ... that's not why seasons were popular elsewhere. I mean that's part of it yeah, but that's just one small part of it.
What is the screwup? Someone explain plz.
Originally Posted by Boubouille