Originally Posted by
Sydänyö
Here's a list of things I would like to see in an MMO, and things that would get me hooked again, as it seems I'm getting slightly jaded with the current iteration of MMOs, which all seem to be basically exactly the same game;
- Single realm.
- Massive areas with seamless loading, ie. no loading screens.
- A changing world where you can't go back to the past of the game; you either were there or you weren't. No phasing.
- Extremely complex crafting system, with literally thousands of ways of creating something, and thus the possibility of becoming the only one who knows how to craft a specific type of item.
- True unique artifacts; items that drop once on the realm, are extremely rare, but of which there are a plethora of different ones. They can be traded, and if they find themselves unused for a long period of time, or if they get destroyed, they become available for drops again.
- Ability to "get to the top" via all means with relatively equal time, effort, blood, sweat and tears put in, whether it's solo, dual, small group, small raid, big raid, and so on. No more catering for raiders -crap.
- Extensive and variable PvP and even PK options. However, enough relatively safe zones (albeit not completely) for people to have a modicum of peace.
- The freedom to play as an artisan and/or a business person, or perhaps a hunter or a farmer, instead of an adventurer.
- Community built cities with community controlled NPC "police" forces and so on.
- Ability to meta play on the browser, tablet, phone, and both the PC and console supported in some form or another.
- Complex character advancement, where you actually have to take your time to figure out how to do something. People aren't dumb. Give them something to think about.
- The ability to "sim it" with your own house, base, hideout, town, ship, whatever.
- An ongoing lore that the gamers influence - this ties in with the changing world idea.
There are other things, but those are the ones that pop into my head right now.