Guys, the subject of world castercraft is real but not in 1v1 sense.
ranged vs melee have a disparity.
The issue with ranged vs melee, comes down to the fact of who can hold the pressure, and reclaim it easier. At a low skill cap, ranged are often overtaken by melee in arena because players do not know how to interact with their team, where as at competitive level, a team that works together as ranged can be behind in pressure, but can change the situation much easier with cc and interrupting enemy cc than a melee team can. (A ranged interrupt and many ranged class cc's can get anyone not LoS/40yd) where as the melee classes generally have short ranged interrupts and cc's. If you let melee ontop of you all, yeah you'll probably struggle untl that God tier triple fear spreads them all out and they lose all pressure and Cc.
Yes I'm biased. 2.5k exp rogue, and multiple 2.2-2.4 classes like hpally dk mage.
Originally Posted by Aedail
I think I'm close to understanding this thread. . ./places tinfoil hat squarely on head. . .Ah, yes. I see now. . . /tinfoil hat off, approaching reality once more