Anyone looked into it yet? Increases CS window by 13.5 seconds but reduces armor bypass to 40%. Anyone worked out if its a huge dps loss or minor/neutral?
Anyone looked into it yet? Increases CS window by 13.5 seconds but reduces armor bypass to 40%. Anyone worked out if its a huge dps loss or minor/neutral?
I myself havent done the math on it. But Im fairly sure someone else did the math and if I remember correctly, it was a DPS loss (: But things might have changed?
It's a huge DPS loss for fury. ~12%. Less for arms, but using it is still not the best choice out of various reasons. (Target-switching, for example, severly devalues it to the point of worthlessness)
This won't change for fury unless they literally double the armor ignore on the glyph, or completely re-work the current design.
Here are some numbers to back me up.
What have I missed?
"Your Colossus Smash also applies the Sunder Armor effect to your target."
Yeah its Beta, sorry I didnt mention it!
Can't post link but its spell ID 89003 on wowhead beta site.
Sunder Armor is removed from the game in WoD and that Glyph along with it. The new Glyph of Colossus Smash is what everyone is referring to and it is indeed designed as a slight-moderate DPS loss and only really there for players who absolutely despise the "burst window" gameplay of Colossus Smash. It is a compromise, allowing players who dislike the playstyle to forsake it, albeit at a small cost of lost optimization.
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
The glyph will never be a dps increase so long as there is target switching or aoe. They'd have to make it absurdly overpowered on patchwerk fights to compensate, and they won't do that.