1. #1
    Bloodsail Admiral Grumpy Old Man's Avatar
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    My predictions for the future of WoW

    DISCLAIMER: No, I don't work for Blizzard neither does my neighboor's girlfriend's cousin. The text below is just some speculative thinking. Sorry for any grammar errors.


    2014 (november-december):
    • WoD launches as expected.
    • Some increase in subscriptions.
    • New PvP zone is ok, new raid tier is ok.
    • Some imbalances in PvP thanks to new talents/perks.

    2015:
    • We get 2nd raid tier.
    • Some talents are revised because of PvP imbalances.
    • Subscriptions fall.
    • Blizzard plans to launch another expansion at end year but can't deliver. We end up getting another raid tier, but it feels rushed.


    2016:
    • Another expansion. Some increase (small) in subscriptions.
    • Blizzard says (without using the word 'promise') they will try to deliver a faster expansion next time.
    • Talent system gets a small revamp; now there are more talents that change based on spec. There's some rework on spells too, some spells (not much) are shared between different specs. We get new class/specs mechanics, but not many new spells; in some cases (but not all) the amount of spells decrease between now and previous expansion.
    • As it was the case with WoD's level 100 talents, there's new talents that change playstyle when selected, which prompts people to talk about "subspecs" or something of the sort.
    • More option are added to the game; I have no good guesses about this but the game surely isn't just divided between PvP and PvE. Aside new 'sidegames' like pet battles and garrisons, and stuff like the brawling and proving grounds, there's more new stuff now to do besides 'normal' PvE (dungeons->raids) or 'normal' PvP (arenas and bgs/rbgs). I don't have a good guess about *what* will this new stuff be, but surely there will be *something*. What's important to note here, this isn't just a new 'sidegame', but a new 'path' inside the same game. This either can work during this expansion or in the next one.
    • Subscriptions fall either way.
    • We get just 2 raid tiers this time. The 2nd tier drags on for some months, but...


    2017:
    • Blizzard delivers its 'promise' of a faster expansion, with a delay of a couple months.
    • Another talent/spells revamp. Now there's even more spells shared between specs, spells exclusive to one spec are mostly attached to talents now.
    • A couple talents in a couple classes/specs even change or give more than one spell when selected.
    • However, even more base spells are taken away. Also, most CDs are taken, so each spec has just 1-2 major CDs; new raid fights are tuned around this. With fewer CDs, most of the time you're just smashing your rotation, but the rotation can change subtly based on situation (like ST or AoE, freely attacking or defending, in the move or no, and so on).
    • Every spec is now a different combination of almost the same base class spells (barring some exceptions and 'exclusive' spells obtained thru talents) with different procs/rotations/playstyles determined by the current spec.
    • However, continuing the trend of last expansion, all the new talents (last talent tier) change the spec playstyle, giving new procs/rotations and so on. The term "subspec" is almost official now.
    • The number of talent lines gets crunched back to around 6-7 lines.
    • Few talents are shared between specs, most of them now change based on selected spec.
    • Because of these changes some specs are overpowered in PvP; this is fixed in later patches... well, kinda. Some specs stay overpowered until next expansion.
    • 2 good raid tiers delivered within this expansion, with the next expansion delivered either this year's end or next one's first weeks. People now call these "mini-expansions". Subscriptions fall.


    2018:
    • New expansion (either this year or end of previous one).
    • Subscriptions grow a little, or stay about the same. Either way, subscription growth (with new expansions/patches) or fall (with time) are much smaller now, so subscribers begins to stabilize around a number (I have no guess about this number).
    • Classes/specs now feel like a general framework, where you have the same base spells for the entire class (let's say around 10-12 spells), where the spec gives you a couple different spells and different procs/'chaining' between base spells, or change base spells in some way.
    • Talents are different between specs, with some minor exceptions. Talents now usually change some base spell instead of giving you a new one (with some exceptions), or just change the way you 'chain'/rotate spells, or give/change procs.
    • So the end result is that each spec is indeed a general framework with lots of possibilities. However, the total number of spells you have to use in each case (your basic rotation) is less than in previous expansions. You also have fewer situational spells; around 1-2 defensive CDs, just 1 dps CD, and so on. What's more important now is the way you 'chain' your few spells, this will change the end result, either giving more or less dps/heal, or favouring more ST or AoE dps, or giving you defensive buffs or giving your enemy debuffs, all this interweaved in your basic rotation. With some exceptions, this is how things play now.


    2019:
    • Things go on mostly the same: new mini-expansion, raid tiers, subscriptions either grow or fall but stay around the same number (very small by past standards but stable). WoW now is a very different game but still has it's niche and still has some playerbase.
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  2. #2
    Bloodsail Admiral Joeygiggles's Avatar
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    So basically your prediction is what we go through every expansion.....well thought out
    Thank god this game isn't just for Rym, we'd have a pretty shitty time - Me

  3. #3
    You're getting way too ahead...

  4. #4
    The Insane Feali's Avatar
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    So everything continues as usual. Shocking.

  5. #5
    Spam Assassin! MoanaLisa's Avatar
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    Five-year predictions are fun. Good read. I can't tell if you're being entirely serious or leaning toward being cynical. I read it as ever-so-slightly cynical and laughed here and there. "The more things change, the more they stay the same."

    It's possible that they are attempting with Warlords to reset a lot of systems with an eye toward the future. We'll see. There's quite a bit hanging on how the system design of this expansion works out with how future expansions go.
    "...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."

  6. #6
    I honestly think that WoD will tank. The chore of garrisons will break people.

    I predict WoW being played on a tablet or console within a few years.

  7. #7
    Herald of the Titans
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    TL;DR version:

    Things will happen the way they always have... expansions, patches, more expansion, more patchs, changes along the way, subscriptions will go up and down.

  8. #8
    Quote Originally Posted by Grizelda View Post
    I honestly think that WoD will tank. The chore of garrisons will break people.

    I predict WoW being played on a tablet or console within a few years.
    Are you on beta? Garrisons aren't a chore, they're quite fun to manage, which takes barely any time at all. Faaaar less time and less "chores" than all the dailies we had at the start of MoP. If garrisons are capable of breaking people, then I'm surprised more people having bombed out with the chore of using the game's login screen, that's a comparable level of complexity.

    Highly doubt it'll ever make it's way onto a tablet, if they decided to finish WoW on the PC, it'd be because they decided to make WC4.

  9. #9
    Deleted
    Quote Originally Posted by Grizelda View Post
    I predict WoW being played on a tablet or console within a few years.
    Not gonna happen in a firm that heavly likes the apple and isnt even able to bring HS to android tablets...

  10. #10
    Bloodsail Admiral Grumpy Old Man's Avatar
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    Actually I think they will slowly change the talent/spell/specs system to something that in the end will be very different from what we have today.

    Also, that they're turning WoW into another kind of game with changes like the garrison system. And that in the future more changes like that will come (but WHAT kind of changes, I don't know).

    - - - Updated - - -

    Quote Originally Posted by MoanaLisa View Post
    It's possible that they are attempting with Warlords to reset a lot of systems with an eye toward the future.
    That's kind of what I'm thinking. The MoP farm was an experiment that leads us to the garrison system (which can lead to more 'systems'). The changes they're trying to do with some of the level 100 talents (specifically the talents that change a spec's play style) will be more explored and lead to a different talent/spell system. And so on.
    Quote Originally Posted by MoanaLisa View Post
    YouTubers are a plague. Fuck 'em. All of them.

  11. #11
    Deleted
    You missed the 2017 cross PC / PS4 emerald dream expansion they are currently working on, everything they are doing on from this point! is to make the game console compatible.....

  12. #12
    Quote Originally Posted by ministabber View Post
    You missed the 2017 cross PC / PS4 emerald dream expansion they are currently working on, everything they are doing on from this point! is to make the game console compatible.....
    Lol.

    /10char

  13. #13
    Quote Originally Posted by vegiisan View Post
    Are you on beta? Garrisons aren't a chore, they're quite fun to manage, which takes barely any time at all.
    Yes, I am on beta. I'm sorry but I disagree with your opinion.

    I like WoW because I like raiding and PvPing with friends. Managing garrisons takes considerable grinding and questing and micro managing followers. It feels much more like I'm playing Civilization.

    regarding the tablet: More and more abilities and talents feel like Diablo, which makes me think they are looking to bring the game to a different platform in the future.

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