Originally Posted by
Treelife
Casters have so little avoidance it makes no difference (my Mage has like 3% dodge, 0% parry), and melee will have enough base exp to cap that (on live). My Rogue has 29% Dodge/3% Parry with no buffs. Proccs jump that up to 37% Dodge - Plate wearers have pretty much the same but in Parry, my half Prideful Warrior has 23% Parry with 3% Dodge, again jumping up with proccs to nearly 30%. Casters can't dodge or parry whilst they are casting either, and if they are not casting chances are they are attempting to run away, mostly facing away.
Basically, this change only helps melee vs melee, which is good because RNG is annoying.