Are the 20% nerfs already in place, or are they coming at a later date?
Are the 20% nerfs already in place, or are they coming at a later date?
The nerfs will be active after server-restart.
But if you look at the newest simcraft, this will be changing again.
I do not recall fire mages being bottom last
http://www.simulationcraft.org/reports/Raid_T17M.html
Last edited by tubawizard; 2014-10-18 at 09:12 PM.
OT: At the simcraft cracks and developers
With the latest version 18-Oct-2014 15:41, the import does not work correctly. But older versions also have this bug.
Every time I try to import my character via battle.net link (http://eu.battle.net/wow/de/characte.../Smaiki/simple), my mythic WF Totem trinket (id=105540) is shown as the normal version (id=112768 or 104793 (I don't know which ID is right, but there are 2 for the ilvl 540 version on wowhead.com).
If I change the trinket to mythic non-wf, the import works correctly (trinket1=kardris_toxic_totem,id=104544,upgrade=4)
Code:trinket1=kardris_toxic_totem,id=112768,upgrade=4 ... # gear_multistrike_rating=79
Last edited by mmoc8f28c533f3; 2014-10-19 at 10:21 AM.
The "hotfix" seems much more then 20%, something like 40-45% actually. Maybe the 20% is the reduce on the base damage, but spell power scaling have been reduced too.
Quoting http://www.simulationcraft.org/download.html :
This is a Blizzard Armory API issue, not a bug within Simulationcraft.!!!! Until Blizzard updates their Armory API, all gear that drops after the prepatch (10/14) will not show bonus ids. !!!!
Ex: Mythic gear will show up as normal when imported into Simcraft. This does not affect gear attained before 6.0.2.
Until then, if you wish to import your character, you may use our addon.
There is no such thing as base damage now. All nerfs were applied to spellpower scaling. The nerf was not more than 20%, and even if what you said was correct, that wouldn't have made a >20% nerf.
But if you compare with other mages, they are increased by 20%, so the gap between other specs and fire its 20% in one nerf. Blizzard its clearly forcing to use the other specs instead of fire. Its sad. If you want to balance, just rise up the other specs and measure them against fire. The same happened at the beginning of Pandaria when nerf fire mages were in the mechanics of combustion, and many people stopped using them
Last edited by curdanet; 2014-10-20 at 05:37 AM.
I don't think they are trying to "force" anything. Fire was clearly out performing not only the other mage specs, but all other damage specs with the exception of fury warriors and as a result, they were nerfed. Whether 20% was excessive or not remains to be seen. Saying there is now a gap of 20% between fire and other specs is just nonsense.
One of the major concerns I'm seeing here is of fire's position in the new expansion given the nerfs. What most people seem to be forgetting is that these numbers are specifically being tuned for the next 3 weeks of 6.0. They obviously do not expect to go into the first few weeks of WoD without making some balance changes given that 6.0 doesn't even factor in level 100 talents, let alone stat scaling.
I'm still not sure about this hotfix business. I lvled on the beta realms from 95-100 on sunday 19 october (yesterday) as fire. Was I lvling with the nerfs active or without the nerfs? I was lvling together wtih a friend, we were both fire and lvling as fire still felt awesome, and I literally had 0 issues untill 100 mainly thanks to the 4piece bonus and living bomb. Me and my friend would both dot all mobs with living bomb and they would literally explode, even in nagrand. If the nerfs were active allready I will remain fire untill 100 because I really feel no other spec can pull multiple mobs as efficiently as fire can. We tried speccing frost but it feels its really not needed and slower if you lvl as a duo party, living bomb for the win!
(I can see how frost is better if you're solo because a single living bomb wont do enough damage).
That's actually a really cool idea. Were you questing at the same time or just straight up grinding mobs?
There were no screams, there was no time
The mountain called Monkey had spoken
It was only fire and then, nothing
Well lets do a balance here.
Spec DPS Actual Performance
Frost 100
Arcane 100
Fire 100
Applying nerf and empower
Spec DPS Final Performance
Frost 120
Arcane 120
Fire 80
The difference betweeen Fire and others specs is 40(%).
Obviously a difference between specializations of this size in dps discourages people to use the fire mage. That's the point of the comment. And also remember that it is not the first time it happens.
Anyone else not gaining any crit from the elixir of weaponry?
What trinkets is the best choice for fire mages after 6.0? I just looted BBoY'S Mythic and I got Purified bindings HC and Totem HC from before. Wich one should I replace? And is BBoY'S the best choice for Fire mages?
Not even going to respond to your balancing logic, not sure if troll or if disability.
I recall fire being very strong at the beginning of MoP for heroic raiding, primarily due to combustion. After the nerf Arcane pulled ahead, mainly because it was doing more damage than intended through 6 stack camping and scorch weaving.
MMO-Champion Rules and Guidelines